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Make the game wait for the server/client connection #12

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Sokom141 opened this issue Nov 7, 2020 · 0 comments · Fixed by #33
Open

Make the game wait for the server/client connection #12

Sokom141 opened this issue Nov 7, 2020 · 0 comments · Fixed by #33
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enhancement New feature or request
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Sokom141 commented Nov 7, 2020

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@Sokom141 Sokom141 added the enhancement New feature or request label Nov 7, 2020
@Sokom141 Sokom141 added this to the 1.0 milestone Nov 7, 2020
Sokom141 added a commit that referenced this issue Nov 13, 2020
…umber of times before giving up the connection to the server.

Now both the Server and the Client can't play before a connection is made.
General improvements to the gameplay and GUI of GameBoard.

Closes #12
@Sokom141 Sokom141 mentioned this issue Nov 13, 2020
@Sokom141 Sokom141 linked a pull request Nov 13, 2020 that will close this issue
Sokom141 added a commit that referenced this issue Nov 15, 2020
* Implemented LookAheadObjectInputStream to resolve vulnerability CWE-502 found by CodeQL (unsafe deserialization)
Now only a strict set of objects can be sent through the ObjectInputStream.

* Modified the NetworkConnection to make the Client try for a maximum number of times before giving up the connection to the server.
Now both the Server and the Client can't play before a connection is made.
General improvements to the gameplay and GUI of GameBoard.

Closes #12

* Update NetworkConnection.java
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