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send player back if a travelnet station no longer exists
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@Sokomine Man kann verhindern, dass der Spieler dorthin teleportiert wird, wenn sich node2 in einem nicht geladenen mapblock befindet, indem man mithilfe von vmanip den block lädt: https://github.com/HybridDog/mesecons-pack/blob/hversion/mesecons_mvps/init.lua#L56