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This function allows you to draw an *ebiten.Image on the destination image, but have it intersect with 3D objects as though it existed in 3D space. Adding 3D Sprite example. QoL: Removing vertex snapping to integer values when rendering. FIX: CapsuleTriangle collision now uses the radius directly, as this handles varying collisions better. QoL: Adding Camera.Size(). Simplifying Camera.WorldToScreen / Camera.WorldToClip. Updating go.mod dependencies, gltf reader to no longer need to dereference the sampler input / output for read accesors. QoL: Simplifying / adding named variables for returned variables in Matrix4.Decompose() for ease of understanding when reading the function documentation through autocomplete. FIX: Billboarding now works properly for orthographic cameras. FIX: Node.SetWorldZ now sets the proper axis (Z) of the Node's world position. QoL: Adding resolution and animation playback FPS to Tetra3D addon.
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