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Releases: Sollace/Presence-Footsteps

Presence Footsteps 1.10.0 for Minecraft 1.21

10 Jun 21:32
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Changelog

  • Updated to 1.21

Bug Fixes

  • Fixed fallback sounds for blocks with no acoustic mappings #312

Presence Footsteps 1.9.5 for Minecraft 1.20.1 - 1.20.6

10 Jun 21:30
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Bug Fixes

  • Fixed fallback sounds for blocks with no acoustic mappings #312

Presence Footsteps 1.9.4 [unified version] for Minecraft 1.20.1 - 1.20.6

15 May 19:05
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Updated to 1.20.5/6! Also backported fixes to all the other versions!

Note the versioning scheme has changed slightly as I'm moving to a unified version for all the minecraft updates, so regardless what minecraft version you are on, 1.9.4 is now the latest. When the mod updates all of them will receive the same number.

i.e. 1.9.4+1.20.1, 1.9.4+1.20.2, 1.9.4+1.20.4, 1.9.4+1.20.5

Changelog

  • Reverted the old behaviour. Mobs will now produce their own footsteps. There's a config to switch back to the 1.9.3 behaviour if you want it.
  • Step sounds are no longer blocked for entities with locomotion type set to none
  • Added sounds for walking on water and lava
  • Added sounds for swimming in lava.

Bug Fixes

  • Fix edge detection when the player is standing on the edge of a block
  • Only look at fences if the player's bounding box is touching them
  • Fixed fire sounds and give it a proper subtitle. #300
  • Fixed magma acoustics volume being louder than intended. #299

Presence Footsteps 1.9.3/1.10.3/1.11.3 for Minecraft 1.20.1, 1.20.2, 1.20.4

06 Apr 14:56
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Changelog

  • Optimised resources using OptiVorbis thanks to @AlexTMjugador and @rhysdh540
  • Change the wander sound for soul soil to distenguish from the other states. #292
  • Updated kirin (fixes slow scrolling in the settings screen)

Bug Fixes

  • Fixed crash when loading configs created before the 1.X.2 release
  • Fixed snow not producing footsteps #283
  • Fix crash when generating a report. #287
  • Fixed slow footsteps when sprinting. #294

Localizations

Presence Footsteps 1.11.2 for Minecraft 1.20.4

09 Mar 20:07
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This version is equivalent to 1.9.2 built for 1.20.4.

For the full list of changes, check here

1.20.4 Changelog:

  • Added sound mapping for the experimental 1.21 blocks

Presence Footsteps 1.10.2 for Minecraft 1.20.2

09 Mar 20:05
8867715
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This version is equivalent to 1.9.2 built for 1.20.2.

For the full list of changes, check here

Presence Footsteps 1.9.2 for Minecraft 1.20.1

09 Mar 20:02
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For 1.20.2 players
For 1.20.4 players

Changelog

  • Added a warning for when the mod is loaded the first time but does not have any sound configurations loaded #279
  • Added a volume slider for foliage sounds
  • Added a hotkey (default unbound) and toggle for turning the mod on and off
  • Added an option to export the current acoustics to a json file
  • Reorganised the debug screen and added more useful version and configuration information
  • Performance optimizations to the sound lookup function
  • Integrated the substrate lookup into the main sound resolving pipeline. This means:
    1. Modded blocks are more likely to produce correct sounds
    2. Modded fences, walls, carpets, and hedges are now all detected correctly and play their approriate sounds without needing a blockmap entry
    3. Blocks based on vanilla leaf block (i.e. hedges) are now properly inferred to use the correct sounds based on the original block's they're derived from
  • Sounds are now produced and adjusted for what type of footwear you're wearing #280 #278 #228
    1. The boots you wear will now produce a slight addition sound based on the material they're made of
    2. When wearing shoes, normal footsteps sounds become quieter and foliage sounds are suppressed so long as you are not sprinting

Sound Packs

The acoustics file format is now 2 to reflect some changes in the format. Existing acoustics.json files can be migrated automatically in-game by clicking the "dump acoustics" button in the mod's options screen.

  • vol property has been renamed to volume

  • vol_min/vol_max, pitch_min/pitch_max, and delay_min/delay_max have been combined into a single volume/pitch, or delay object containing the min/max properties.

  • The array array in or acoustics in the probability acoustic has been renamed to entries

  • The delayed acoustic type now contains only a delay and a nested acoustic object.

    {
        "name": "sound1",
        "vol_min": 0,
        "vol_max": 100,
        "pitch_min": 100,
        "pitch_max": 150
    }
    

    Becomes:

    {
     "name": "sound1",
     "volume": {
         "min": 0,
         "max": 100
     }, 
     "pitch": {
         "min": 100,
         "max": 150
     }
    }
    

Localization

  • Added german translation by General Mine #268
  • Added french translation by Myuui #261
  • Added russian translation by xlifi #245

Bug Fixes

  • Fixed other entities' footsteps not playing properly
  • Fixed horse footsteps not playing correctly when riding #234
  • Fixed delayed sounds losing certain preference options
  • Fixed both PF footsteps and vanilla footsteps playing at the same time
  • Fixed issues where toggling presence footsteps off would cause no footsteps to be produced
  • Fixed the passive entities volume slider
  • Fixed stance mode not defaulting to "auto"
  • Fixed the last acoustic in "probability" acoustics always getting a chance of 0 (hence never playing)
  • Fixed fallback logic for unassigned blocks (all blocks should now produce footsteps even if they're entirely modded original blocks with custom sound types)

Backports

  • Added separate volume settings for passive and hostile entities
  • Fixed land event not being triggered #255
  • Fixed issues generating the block report

Presence Footsteps 1.9.2 Beta for Minecraft 1.20.1

07 Mar 18:16
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This is a preview of the next release for Presence Footsteps! You can download it from here to try out the new features early, but beware that some things might break or change, so handle with care.

Changelog

  • Added a warning for when the mod is loaded the first time but does not have any sound configurations loaded #279
  • Reorganised the debug screen and added more useful version and configuration information
  • Performance optimizations to the sound lookup function
  • Integrated the substrate lookup into the main sound resolving pipeline. This means:
    1. Modded blocks are more likely to produce correct sounds
    2. Modded fences, walls, carpets, and hedges are now all detected correctly and play their approriate sounds without needing a blockmap entry
    3. Blocks based on vanilla leaf block (i.e. hedges) are now properly inferred to use the correct sounds based on the original block's they're derived from
  • Sounds are now produced and adjusted for what type of footwear you're wearing #280 #278 #228
    1. The boots you wear will now produce a slight addition sound based on the material they're made of
    2. When wearing shoes, normal footsteps sounds become quieter and foliage sounds are suppressed so long as you are not sprinting

Localization

  • Added german translation by General Mine #268
  • Added french translation by Myuui #261
  • Added russian translation by xlifi #245

Bug Fixes

  • Fixed other entities' footsteps not playing properly
  • Fixed horse footsteps not playing correctly when riding #234
  • Fixed delayed sounds losing certain preference options
  • Fixed both PF footsteps and vanilla footsteps playing at the same time
  • Fixed issues where toggling presence footsteps off would cause no footsteps to be produced
  • Fixed the passive entities volume slider
  • Fixed stance mode not defaulting to "auto"

Backports

  • Added separate volume settings for passive and hostile entities
  • Fixed land event not being triggered #255
  • Fixed issues generating the block report

Presence Footsteps 1.11.1 for Minecraft 1.20.3/4

18 Dec 20:35
ab2e3d7
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Changelog

  • Updated to 1.20.3/4
  • Updated Kirin to 1.17.0+1.20.4
  • Fixed issues when generating reports
  • Block reports now include details about all sounds generated for a certain block type regadless of substrate
  • Fixed sounds when landing not being played
  • Added separate volume sliders for passive and hostile mob's footsteps
  • Refreshed the settings GUI
  • Added an icon for the built-in sound pack

Translations

  • Updated chinese translation by @Cryghast
  • Updated russian translation by @xlifi
  • Updated taiwanese translation by @Jimmy-sheep

Presence Footsteps 1.10.1 for Minecraft 1.20.2

18 Dec 20:35
aee399a
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Changelog

  • Fixed issues when generating reports
  • Block reports now include details about all sounds generated for a certain block type regadless of substrate
  • Fixed sounds when landing not being played
  • Added separate volume sliders for passive and hostile mob's footsteps
  • Refreshed the settings GUI
  • Added an icon for the built-in sound pack

Translations

  • Updated chinese translation by @Cryghast
  • Updated russian translation by @xlifi
  • Updated taiwanese translation by @Jimmy-sheep