Releases: Sollace/Presence-Footsteps
Presence Footsteps 1.10.0 for Minecraft 1.21
Presence Footsteps 1.9.5 for Minecraft 1.20.1 - 1.20.6
Bug Fixes
- Fixed fallback sounds for blocks with no acoustic mappings #312
Presence Footsteps 1.9.4 [unified version] for Minecraft 1.20.1 - 1.20.6
Updated to 1.20.5/6! Also backported fixes to all the other versions!
Note the versioning scheme has changed slightly as I'm moving to a unified version for all the minecraft updates, so regardless what minecraft version you are on, 1.9.4 is now the latest. When the mod updates all of them will receive the same number.
i.e. 1.9.4+1.20.1, 1.9.4+1.20.2, 1.9.4+1.20.4, 1.9.4+1.20.5
Changelog
- Reverted the old behaviour. Mobs will now produce their own footsteps. There's a config to switch back to the 1.9.3 behaviour if you want it.
- Step sounds are no longer blocked for entities with locomotion type set to none
- Added sounds for walking on water and lava
- Added sounds for swimming in lava.
Bug Fixes
Presence Footsteps 1.9.3/1.10.3/1.11.3 for Minecraft 1.20.1, 1.20.2, 1.20.4
Changelog
- Optimised resources using OptiVorbis thanks to @AlexTMjugador and @rhysdh540
- Change the wander sound for soul soil to distenguish from the other states. #292
- Updated kirin (fixes slow scrolling in the settings screen)
Bug Fixes
- Fixed crash when loading configs created before the 1.X.2 release
- Fixed snow not producing footsteps #283
- Fix crash when generating a report. #287
- Fixed slow footsteps when sprinting. #294
Localizations
- Added a Mexican Spanish Translation by @TheLegendofSaram
Presence Footsteps 1.11.2 for Minecraft 1.20.4
This version is equivalent to 1.9.2 built for 1.20.4.
For the full list of changes, check here
1.20.4 Changelog:
- Added sound mapping for the experimental 1.21 blocks
Presence Footsteps 1.10.2 for Minecraft 1.20.2
This version is equivalent to 1.9.2 built for 1.20.2.
For the full list of changes, check here
Presence Footsteps 1.9.2 for Minecraft 1.20.1
For 1.20.2 players
For 1.20.4 players
Changelog
- Added a warning for when the mod is loaded the first time but does not have any sound configurations loaded #279
- Added a volume slider for foliage sounds
- Added a hotkey (default unbound) and toggle for turning the mod on and off
- Added an option to export the current acoustics to a json file
- Reorganised the debug screen and added more useful version and configuration information
- Performance optimizations to the sound lookup function
- Integrated the substrate lookup into the main sound resolving pipeline. This means:
- Modded blocks are more likely to produce correct sounds
- Modded fences, walls, carpets, and hedges are now all detected correctly and play their approriate sounds without needing a blockmap entry
- Blocks based on vanilla leaf block (i.e. hedges) are now properly inferred to use the correct sounds based on the original block's they're derived from
- Sounds are now produced and adjusted for what type of footwear you're wearing #280 #278 #228
- The boots you wear will now produce a slight addition sound based on the material they're made of
- When wearing shoes, normal footsteps sounds become quieter and foliage sounds are suppressed so long as you are not sprinting
Sound Packs
The acoustics file format is now 2 to reflect some changes in the format. Existing acoustics.json files can be migrated automatically in-game by clicking the "dump acoustics" button in the mod's options screen.
-
vol
property has been renamed tovolume
-
vol_min
/vol_max
,pitch_min
/pitch_max
, anddelay_min
/delay_max
have been combined into a singlevolume
/pitch
, ordelay
object containing themin
/max
properties. -
The
array
array in or acoustics in the probability acoustic has been renamed toentries
-
The
delayed
acoustic type now contains only a delay and a nestedacoustic
object.{ "name": "sound1", "vol_min": 0, "vol_max": 100, "pitch_min": 100, "pitch_max": 150 }
Becomes:
{ "name": "sound1", "volume": { "min": 0, "max": 100 }, "pitch": { "min": 100, "max": 150 } }
Localization
- Added german translation by General Mine #268
- Added french translation by Myuui #261
- Added russian translation by xlifi #245
Bug Fixes
- Fixed other entities' footsteps not playing properly
- Fixed horse footsteps not playing correctly when riding #234
- Fixed delayed sounds losing certain preference options
- Fixed both PF footsteps and vanilla footsteps playing at the same time
- Fixed issues where toggling presence footsteps off would cause no footsteps to be produced
- Fixed the passive entities volume slider
- Fixed stance mode not defaulting to "auto"
- Fixed the last acoustic in "probability" acoustics always getting a chance of 0 (hence never playing)
- Fixed fallback logic for unassigned blocks (all blocks should now produce footsteps even if they're entirely modded original blocks with custom sound types)
Backports
- Added separate volume settings for passive and hostile entities
- Fixed land event not being triggered #255
- Fixed issues generating the block report
Presence Footsteps 1.9.2 Beta for Minecraft 1.20.1
This is a preview of the next release for Presence Footsteps! You can download it from here to try out the new features early, but beware that some things might break or change, so handle with care.
Changelog
- Added a warning for when the mod is loaded the first time but does not have any sound configurations loaded #279
- Reorganised the debug screen and added more useful version and configuration information
- Performance optimizations to the sound lookup function
- Integrated the substrate lookup into the main sound resolving pipeline. This means:
- Modded blocks are more likely to produce correct sounds
- Modded fences, walls, carpets, and hedges are now all detected correctly and play their approriate sounds without needing a blockmap entry
- Blocks based on vanilla leaf block (i.e. hedges) are now properly inferred to use the correct sounds based on the original block's they're derived from
- Sounds are now produced and adjusted for what type of footwear you're wearing #280 #278 #228
- The boots you wear will now produce a slight addition sound based on the material they're made of
- When wearing shoes, normal footsteps sounds become quieter and foliage sounds are suppressed so long as you are not sprinting
Localization
- Added german translation by General Mine #268
- Added french translation by Myuui #261
- Added russian translation by xlifi #245
Bug Fixes
- Fixed other entities' footsteps not playing properly
- Fixed horse footsteps not playing correctly when riding #234
- Fixed delayed sounds losing certain preference options
- Fixed both PF footsteps and vanilla footsteps playing at the same time
- Fixed issues where toggling presence footsteps off would cause no footsteps to be produced
- Fixed the passive entities volume slider
- Fixed stance mode not defaulting to "auto"
Backports
- Added separate volume settings for passive and hostile entities
- Fixed land event not being triggered #255
- Fixed issues generating the block report
Presence Footsteps 1.11.1 for Minecraft 1.20.3/4
Changelog
- Updated to 1.20.3/4
- Updated Kirin to 1.17.0+1.20.4
- Fixed issues when generating reports
- Block reports now include details about all sounds generated for a certain block type regadless of substrate
- Fixed sounds when landing not being played
- Added separate volume sliders for passive and hostile mob's footsteps
- Refreshed the settings GUI
- Added an icon for the built-in sound pack
Translations
- Updated chinese translation by @Cryghast
- Updated russian translation by @xlifi
- Updated taiwanese translation by @Jimmy-sheep
Presence Footsteps 1.10.1 for Minecraft 1.20.2
Changelog
- Fixed issues when generating reports
- Block reports now include details about all sounds generated for a certain block type regadless of substrate
- Fixed sounds when landing not being played
- Added separate volume sliders for passive and hostile mob's footsteps
- Refreshed the settings GUI
- Added an icon for the built-in sound pack
Translations
- Updated chinese translation by @Cryghast
- Updated russian translation by @xlifi
- Updated taiwanese translation by @Jimmy-sheep