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Destroying a flux plug/point seems to desync the client. The client still seems to think that there is something there, and depending on what block you put down afterwards you can crash the client.
Reloading the chunk by going to another dim or far enough away fixes it (but only temporarily obviously)
This only seems to happen in SMP though. I haven't seen this happen (yet) in my singleplayer world.
Destroying a flux plug/point seems to desync the client. The client still seems to think that there is something there, and depending on what block you put down afterwards you can crash the client.
Reloading the chunk by going to another dim or far enough away fixes it (but only temporarily obviously)
This only seems to happen in SMP though. I haven't seen this happen (yet) in my singleplayer world.
crashlog : http://pastebin.com/v0mEXuf5
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