Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Destroying a flux plug on the server desyncs clients. #40

Closed
GuntherDW opened this issue Jan 17, 2017 · 3 comments
Closed

Destroying a flux plug on the server desyncs clients. #40

GuntherDW opened this issue Jan 17, 2017 · 3 comments

Comments

@GuntherDW
Copy link

Destroying a flux plug/point seems to desync the client. The client still seems to think that there is something there, and depending on what block you put down afterwards you can crash the client.

Reloading the chunk by going to another dim or far enough away fixes it (but only temporarily obviously)

This only seems to happen in SMP though. I haven't seen this happen (yet) in my singleplayer world.

crashlog : http://pastebin.com/v0mEXuf5

Versions:

  • Minecraft : 1.10.2
  • Forge : 12.18.3.2185
  • Sonar Core : 1.10.2-3.2.1
  • Flux Networks : 1.10.2-1.1.1
@sajhino
Copy link

sajhino commented Jan 20, 2017

Can confirm this is happening in my SSP world as well.

crashlog: http://pastebin.com/xgx2YPSA
Modpack: SkyFactory 3

Version:

  • Minecraft : 1.10.2
  • Forge : 12.18.3.2215
  • Sonar Core : 1.10.2-3.2.1
  • Flux Networks : 1.10.2-1.1.1

@addrever
Copy link

Confirmed this is happening to me as well in SMP
Crashlog: http://pastebin.com/wpPhda5H
Modpack: SkyFactory 3 3.0.5

Version:

  • Minecraft: 1.10.2
  • Forge: 12.18.3.2215
  • Sonar Core: 1.10.2-3.2.1
  • Flux Networks: 1.1.1

@SonarSonic
Copy link
Owner

Fixed in dev

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

4 participants