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Feature request: using right mouse button instead of middle mouse button for camera movement in walk/fly mode #8

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LogicalError opened this issue Sep 3, 2014 · 1 comment

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@LogicalError
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Unreal and Unity both use the right mouse button to rotate / pan the camera.
For those who are used to that behavior it would be nice to change the middle mouse button to the right mouse button.

@LogicalError LogicalError changed the title Feature request: using right mouse button instead of middle mouse button for camera movement Feature request: using right mouse button instead of middle mouse button for camera movement in walk/fly mode Sep 3, 2014
@abeckus
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abeckus commented Sep 4, 2014

Hi Sander,
You can create your own camera controller:
1- create new class
public class MyCameraController : CameraController
You can use existing camera-controllers for reference.
2- Add the new camera controller to CamerCommands.
CameraCommands.cs located under LevelEditorCore.Commands

Note:
I am planning to convert all the camera-controllers to MEF component and let CamerCommands.auto import them and auto create menu commands

Alan

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