This project is my submission for the CITS3001 unit at UWA where we were tasked to make an AI to play three-player chess.
-
The
AgentBrutus
class is the manager of the AI (AgentBrutus.java).
It uses iterative deepening to dynamically allocate how much time to spend searching for each move. -
The
MaximaxStrat
class holds the brains of the AI (MaximaxStrat.java).
It decides which moves are the best moves to take from any state. -
The
GameLogic
class is the muscle of the AI (GameLogic.java).
It quickly evaluates moves, finds available moves, and iteratively updates utility as moves are made.
Submission:
The tournament required us to submit only a single source file. Therefore, the above classes
were combined into the single file, Agent22494652.java
for submission. This file is large
and hard to navigate, so I would suggest looking at the individual classes above instead.
Commands to compile and run this project can be found in USAGE.md.
See the parent repository at drtnf/threeChess.