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player_wrap_python.cpp
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player_wrap_python.cpp
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/**
* =============================================================================
* Source Python
* Copyright (C) 2012 Source Python Development Team. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, the Source Python Team gives you permission
* to link the code of this program (as well as its derivative works) to
* "Half-Life 2," the "Source Engine," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, the Source.Python
* Development Team grants this exception to all derivative works.
*/
// ----------------------------------------------------------------------------
// Includes
// ----------------------------------------------------------------------------
#include "player_generator_wrap.h"
#include "modules/entity/entity_wrap.h"
#include "modules/export_main.h"
#include "modules/memory/memory_tools.h"
#include "public/game/server/iplayerinfo.h"
#include "inetchannelinfo.h"
// ----------------------------------------------------------------------------
// Namespaces to use.
// ----------------------------------------------------------------------------
using namespace boost::python;
// ----------------------------------------------------------------------------
// Exposer functions.
// ----------------------------------------------------------------------------
void export_playerinfo();
void export_netinfo();
void export_player_generator();
// ----------------------------------------------------------------------------
// Entity module definition.
// ----------------------------------------------------------------------------
DECLARE_SP_MODULE(player_c)
{
export_playerinfo();
export_netinfo();
export_player_generator();
}
// ----------------------------------------------------------------------------
// Exports CBaseEntityHandle.
// ----------------------------------------------------------------------------
void export_playerinfo()
{
class_<IPlayerInfo, boost::noncopyable>("PlayerInfo", no_init)
.def("get_name",
&IPlayerInfo::GetName,
"Returns the player's name"
)
.def("get_userid",
&IPlayerInfo::GetUserID,
"Returns the player's userid."
)
.def("get_networkid_string",
&IPlayerInfo::GetNetworkIDString,
"Returns the player's SteamID."
)
.def("get_team_index",
&IPlayerInfo::GetTeamIndex,
"Returns the player's team number."
)
.def("change_team",
&IPlayerInfo::ChangeTeam,
"Moves the player to the given team.",
args("team_number")
)
.def("get_frag_count",
&IPlayerInfo::GetFragCount,
"Returns the player's frag count."
)
.def("get_death_count",
&IPlayerInfo::GetDeathCount,
"Returns the player's death count."
)
.def("is_connected",
&IPlayerInfo::IsConnected,
"Returns whether the player is connected."
)
.def("get_armor_value",
&IPlayerInfo::GetArmorValue,
"Returns the player's armor value."
)
.def("is_hltv",
&IPlayerInfo::IsHLTV,
"Returns whether the player is HLTV."
)
.def("is_player",
&IPlayerInfo::IsPlayer,
"Returns whether the player is a client."
)
.def("is_fake_client",
&IPlayerInfo::IsFakeClient,
"Returns whether the player is a fake client."
)
.def("is_dead",
&IPlayerInfo::IsDead,
"Returns whether the player is dead."
)
.def("is_in_a_vehicle",
&IPlayerInfo::IsInAVehicle,
"Returns whether the player is in a vehicle."
)
.def("is_observer",
&IPlayerInfo::IsObserver,
"Returns whether the player is an observer."
)
.def("get_abs_origin",
&IPlayerInfo::GetAbsOrigin,
"Returns the player's origin Vector instance."
)
.def("get_abs_angles",
&IPlayerInfo::GetAbsAngles,
"Returns the player's angle QAngle instance."
)
.def("get_player_mins",
&IPlayerInfo::GetPlayerMins,
"Returns the player's min Vector instance."
)
.def("get_player_maxs",
&IPlayerInfo::GetPlayerMaxs,
"Returns the player's max Vector instance."
)
.def("get_weapon_name",
&IPlayerInfo::GetWeaponName,
"Returns the name of the weapon the player is carrying."
)
.def("get_model_name",
&IPlayerInfo::GetModelName,
"Returns the name of the player's model."
)
.def("get_health",
&IPlayerInfo::GetHealth,
"Returns the player's health."
)
.def("get_max_health",
&IPlayerInfo::GetMaxHealth,
"Returns the player's maximum health."
)
.def("get_last_user_command",
&IPlayerInfo::GetLastUserCommand
)
ADD_MEM_TOOLS(IPlayerInfo, "PlayerInfo")
;
}
void export_netinfo()
{
class_<INetChannelInfo, boost::noncopyable>("NetChannelInfo", no_init)
.def("get_address",
&INetChannelInfo::GetAddress,
"Returns the net address of the player."
)
.def("get_time_connected",
&INetChannelInfo::GetTimeConnected,
"Returns the amount of time the player has been connected."
)
ADD_MEM_TOOLS(INetChannelInfo, "NetChannelInfo")
;
}
void export_player_generator()
{
class_<CPlayerGenerator>("PlayerGenerator")
.def("__iter__",
&CPlayerGenerator::iter,
"Returns the iterable object."
)
.def("__next__",
&CPlayerGenerator::next,
"Returns the next valid instance.",
reference_existing_object_policy()
)
;
}