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Added some entity data for CS:GO and HL2: DM.
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satoon101 committed Jan 7, 2017
1 parent c9ac13e commit c017ec0
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@@ -1,3 +1,12 @@
[input]

fire_win_condition = FireWinCondition


[keyvalue]

bot_max_vision_distance = botmaxvisiondistance
disable_auto_generated_dm_spawns = disableautogenerateddmspawns
hostage_count = hostagecount
pet_population = petpopulation
use_normal_spawns_for_dm = usenormalspawnsfordm
@@ -0,0 +1,9 @@
[input]

set_timer = SetTimer


[property]

glow_trail = m_pGlowTrail
main_glow = m_pMainGlow
@@ -0,0 +1,28 @@
[input]

explode = Explode
fade_and_respawn = FadeAndRespawn
socketed = Socketed


[property]

bounce_die = m_bBounceDie
capture_in_progress = m_bCaptureInProgress
emit = m_bEmit
fired_grabbed_output = m_bFiredGrabbedOutput
forward = m_bForward
held = m_bHeld
launched = m_bLaunched
struck_entity = m_bStruckEntity
weapon_launched = m_bWeaponLaunched
last_bounce_time = m_flLastBounceTime
last_capture_time = m_flLastCaptureTime
next_damage_time = m_flNextDamageTime
radius = m_flRadius
speed = m_flSpeed
spawner = m_hSpawner
bounce_count = m_nBounceCount
max_bounces = m_nMaxBounces
state = m_nState
glow_trail = m_pGlowTrail

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