Improvements:
- iOS: collapse similar entries option
Improvements:
- Added LunarConsole.Clear() method to clear the console output.
Improvements:
- Added an option to disable multi touch gesture recognition.
Fixes:
- Android: fixed a conflicting between 2-finger swipe down and zoom (pinch) gesture recognition.
- Editor: fixed 'Report bug...' url
Improvements:
- Android: added stack trace info for every log entry.
- iOS: improved stack trace info for every log entry.
Fixes:
- Android: fixed touches passing through some are of the console into the scene.
Fixes:
- Android: fixed clicks through exception warning.
Fixes:
- Android: resolved conflicts with 3rd party Android plugins (GPGS, Facebook, etc).
- iOS: fixed tab bar buttons layout.
Improvements:
- Dramatically reduced plugin size (from 1.6M to 250k)
- Optimized UI resources.
Fixes:
- iOS: fixed poor scrolling perfomance.
- iOS: dismiss keyboard when pressing 'Search' button for log filtering.
- iOS: fixed missing 'ShowConsole' and 'HideConsole' API calls.
Improvements:
- Better overflow management.
New:
- Added scroll-to-top gesture (tap status bar to see first log entry).
Fixes:
- iOS: fixed "scroll lock" button state.
New:
- Android platform support (FUCK YES!!!).
- Enable/Disable plugin from your build system.
Improvements:
- Android: stop scrolling on touch-and-drag.
- Destroy LunarConsole game object when running on unsupported platforms (everything except iOS and Android).
- Added 'ShowConsole' and 'HideConsole' methods.
Fixes:
- Fixed change log messages for auto updater.
Improvements:
- Preserve console UI state between sessions.
Fixes:
- Fixed filtering after console UI is closed.
- Initial release.