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CHANGELOG.md

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Lunar Console Changelog

v.0.1.0b - 2/3/2016

Improvements:

  • iOS: collapse similar entries option

v.0.0.10b - 1/24/2016

Improvements:

  • Added LunarConsole.Clear() method to clear the console output.

v.0.0.9b - 1/23/2016

Improvements:

  • Added an option to disable multi touch gesture recognition.

Fixes:

  • Android: fixed a conflicting between 2-finger swipe down and zoom (pinch) gesture recognition.
  • Editor: fixed 'Report bug...' url

v.0.0.8b - 11/30/2015

Improvements:

  • Android: added stack trace info for every log entry.
  • iOS: improved stack trace info for every log entry.

Fixes:

  • Android: fixed touches passing through some are of the console into the scene.

v.0.0.7b - 11/23/2015

Fixes:

  • Android: fixed clicks through exception warning.

v.0.0.6b - 11/17/2015

Fixes:

  • Android: resolved conflicts with 3rd party Android plugins (GPGS, Facebook, etc).
  • iOS: fixed tab bar buttons layout.

Improvements:

  • Dramatically reduced plugin size (from 1.6M to 250k)
  • Optimized UI resources.

v.0.0.5b - 11/11/2015

Fixes:

  • iOS: fixed poor scrolling perfomance.
  • iOS: dismiss keyboard when pressing 'Search' button for log filtering.
  • iOS: fixed missing 'ShowConsole' and 'HideConsole' API calls.

Improvements:

  • Better overflow management.

v.0.0.4b - 10/13/2015

New:

  • Added scroll-to-top gesture (tap status bar to see first log entry).

Fixes:

  • iOS: fixed "scroll lock" button state.

v.0.0.3b - 10/6/15

New:

  • Android platform support (FUCK YES!!!).
  • Enable/Disable plugin from your build system.

Improvements:

  • Android: stop scrolling on touch-and-drag.
  • Destroy LunarConsole game object when running on unsupported platforms (everything except iOS and Android).
  • Added 'ShowConsole' and 'HideConsole' methods.

Fixes:

  • Fixed change log messages for auto updater.

v.0.0.2b - 9/2/2015

Improvements:

  • Preserve console UI state between sessions.

Fixes:

  • Fixed filtering after console UI is closed.

v.0.0.1b - 8/25/2015

  • Initial release.