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fix: rendering for AMD GPUs #241

Merged
merged 1 commit into from
Sep 21, 2023
Merged

fix: rendering for AMD GPUs #241

merged 1 commit into from
Sep 21, 2023

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SpaiR
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@SpaiR SpaiR commented Sep 21, 2023

Description

I've finally managed to get an AMD-based hardware and to fix the problem without full rendering pipeline.

fixes #161

  • Fixed incorrect way of getting uniforms locations in shaders.
  • Fixed RectFilledV method. Now it uses a real white texture to render overlay.

Type of change

  • Minor changes or tweaks (quality of life stuff)
  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • This change requires a documentation update

fixes #161

- Fixed incorrect way of getting uniforms locations in shaders.
- Fixed "RectFilledV" method. Now it uses a real white texture to render overlay.
@SpaiR SpaiR added fix Fix for the issue go Pull requests that update Go code labels Sep 21, 2023
@SpaiR SpaiR merged commit 6544276 into main Sep 21, 2023
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@SpaiR SpaiR deleted the fix/rendering-for-amd-graphics branch September 21, 2023 17:42
@itsmeow
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itsmeow commented Sep 22, 2023

Unbelievably based

@out-of-phaze
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This caused #242 by changing the texture atlas and placeholder icon to 64x32.

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Bug: White map (or visible outlines only)
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