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ButtonScript.cs
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ButtonScript.cs
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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
public class ButtonScript : MonoBehaviour {
public GameObject Right;
public Text True;
public GameObject Wrong;
public GameObject TrueButton;
public GameObject FalseButton;
public GameObject TransitionPanel;
private QuestionsScript script1;
private TheQuestion script2;
public GameObject QuestionPanel;
void Start()
{
script2 = QuestionPanel.GetComponent<TheQuestion>();
script1 = GameObject.Find("Questions").GetComponent<QuestionsScript>();
}
public void RightorWrong()
{
if (script2.br == 1)
{
if (True.text == script1.currentChemistryQuestion.Vqrnost)
{
Right.SetActive(true);
TransitionPanel.SetActive(true);
script2.CountHimiq = script2.CountHimiq + 1;
}
else
{
Wrong.SetActive(true);
TransitionPanel.SetActive(true);
}
ActiveDeactive(false);
}
if (script2.br == 2)
{
if (script1.currentPhysicsQuestion.Vqrnost == True.text)
{
Right.SetActive(true);
TransitionPanel.SetActive(true);
script2.CountFizika = script2.CountFizika + 1;
}
else
{
Wrong.SetActive(true);
TransitionPanel.SetActive(true);
}
ActiveDeactive(false);
}
if (script2.br == 3)
{
if (script1.currentBiologyQuestion.Vqrnost == True.text)
{
Right.SetActive(true);
TransitionPanel.SetActive(true);
script2.CountBiologiq = script2.CountBiologiq + 1;
}
else
{
Wrong.SetActive(true);
TransitionPanel.SetActive(true);
}
ActiveDeactive(false);
}
}
public void ActiveDeactive(bool trigger)
{
TrueButton.SetActive(trigger);
FalseButton.SetActive(trigger);
}
}