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using Pepperoni; | ||
using UnityEngine; | ||
using UnityEngine.SceneManagement; | ||
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namespace BGMute | ||
{ | ||
public class BGMute : Mod | ||
{ | ||
private const string _modVersion = "1.0"; | ||
// private bool _muted; | ||
public BGMute() : base("BGMute") | ||
{ | ||
} | ||
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public override string GetVersion() => _modVersion; | ||
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public override void Initialize() | ||
{ | ||
On.VoidMusic.Update += VoidMusic_Update; | ||
On.BossRoomController.BossDialogueEnd += BossRoomController_BossDialogueEnd; | ||
On.BossRoomController.KeepMusicGoing += BossRoomController_KeepMusicGoing; | ||
On.TitleScreen.FixedUpdate += TitleScreen_FixedUpdate; | ||
} | ||
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private void TitleScreen_FixedUpdate(On.TitleScreen.orig_FixedUpdate orig, TitleScreen self) | ||
{ | ||
orig(self); | ||
self.Music.volume = 0f; | ||
self.YoNoidChant.volume = 0f; | ||
} | ||
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private void VoidMusic_Update(On.VoidMusic.orig_Update orig, VoidMusic self) | ||
{ | ||
orig(self); | ||
self.Clear(); | ||
} | ||
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private void BossRoomController_KeepMusicGoing(On.BossRoomController.orig_KeepMusicGoing orig, BossRoomController self) | ||
{ | ||
// Do nothing for now | ||
} | ||
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private void BossRoomController_BossDialogueEnd(On.BossRoomController.orig_BossDialogueEnd orig, BossRoomController self) | ||
{ | ||
orig(self); | ||
if (BossController.State == BossStates.Intro) | ||
{ | ||
self.transform.Find("Music").gameObject.GetComponent<AudioSource>().Stop(); | ||
self.Boss.StopSinging(); | ||
} | ||
} | ||
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} | ||
} |
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<Project Sdk="Microsoft.NET.Sdk"> | ||
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<PropertyGroup> | ||
<TargetFramework>net35</TargetFramework> | ||
<AutoGenerateBindingRedirects>false</AutoGenerateBindingRedirects> | ||
</PropertyGroup> | ||
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<ItemGroup> | ||
<Reference Include="OUTPUT_Assembly-CSharp"> | ||
<HintPath>..\..\Pepperoni\bin\Release\OUTPUT_Assembly-CSharp.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine"> | ||
<HintPath>..\..\Vanilla\UnityEngine.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine.AudioModule"> | ||
<HintPath>..\..\Vanilla\UnityEngine.AudioModule.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine.CoreModule"> | ||
<HintPath>..\..\Vanilla\UnityEngine.CoreModule.dll</HintPath> | ||
</Reference> | ||
</ItemGroup> | ||
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<Target Name="PostBuild" AfterTargets="PostBuildEvent"> | ||
<Exec Command="copy /Y "$(TargetPath)" "F:\Games\Yo Noid 2 GOAY - Mod\noid_Data\Managed\Mods\$(TargetFileName)"" /> | ||
</Target> | ||
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</Project> |
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using Pepperoni; | ||
using System; | ||
using System.IO; | ||
using System.Reflection; | ||
using UnityEngine; | ||
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namespace BuilderNoid | ||
{ | ||
public class BuilderNoid : Pepperoni.Mod | ||
{ | ||
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internal static Texture2D blockTexture = null; | ||
private GameObject[] blockList = new GameObject[5]; | ||
private int _blockIndex = 0; | ||
private static readonly int BLAYER = 15; | ||
GameObject protoBlock; | ||
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public BuilderNoid() : base("BuilderNoid") | ||
{ | ||
} | ||
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public override string GetVersion() => "2.0"; | ||
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public override void Initialize() | ||
{ | ||
string fileName = ""; | ||
foreach (string fn in Assembly.GetExecutingAssembly().GetManifestResourceNames()) | ||
{ | ||
if (fn.Contains("pizza_box")) | ||
{ | ||
fileName = fn; | ||
break; | ||
} | ||
} | ||
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try | ||
{ | ||
if (fileName == "") | ||
throw new FileNotFoundException(); | ||
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using (Stream imageStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(fileName)) | ||
{ | ||
byte[] imageBuffer = new byte[imageStream.Length]; | ||
imageStream.Read(imageBuffer, 0, imageBuffer.Length); | ||
imageStream.Flush(); | ||
blockTexture = new Texture2D(1, 1); | ||
blockTexture.LoadImage(imageBuffer); | ||
LogDebug("Loaded Block Texture"); | ||
ModHooks.Instance.OnPlayerEarlyUpdateHook += OnEarlyUpdate; | ||
ModHooks.Instance.BeforeSceneLoad += Instance_BeforeSceneLoad; | ||
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protoBlock = new GameObject(); | ||
protoBlock.AddComponent<ProtoBlock>(); | ||
GameObject.DontDestroyOnLoad(protoBlock); | ||
protoBlock.SetActive(false); | ||
} | ||
} | ||
catch (Exception e) | ||
{ | ||
LogError(e); | ||
} | ||
} | ||
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private void Instance_BeforeSceneLoad(string sceneName) | ||
{ | ||
for (int i = 0; i < blockList.Length; ++i) | ||
{ | ||
GameObject.Destroy(blockList[i]); | ||
blockList[i] = null; | ||
} | ||
_blockIndex = 0; | ||
} | ||
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enum BlockState | ||
{ | ||
Idle, | ||
Placing, | ||
Over | ||
} | ||
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BlockState state = BlockState.Idle; | ||
private void OnEarlyUpdate(PlayerMachine playerMachine) | ||
{ | ||
if (state != BlockState.Idle && playerMachine.currentState.Equals(PlayerStates.Loading)) | ||
{ | ||
protoBlock.SetActive(false); | ||
state = BlockState.Idle; | ||
} | ||
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switch (state) | ||
{ | ||
case BlockState.Idle: | ||
if (Kueido.Input.Dab.Pressed) | ||
{ | ||
protoBlock.SetActive(true); | ||
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state = BlockState.Placing; | ||
} | ||
break; | ||
case BlockState.Placing: | ||
if (Kueido.Input.Dab.Held) | ||
{ | ||
Vector3 normal = | ||
(playerMachine.currentState.Equals(PlayerStates.Walk)) ? playerMachine.controller.currentGround.PrimaryNormal() : playerMachine.controller.up; | ||
protoBlock.transform.position = playerMachine.transform.position + | ||
(normal * 2f) + | ||
(playerMachine.lookDirection * 5 * (playerMachine.Camera.zoom2+ 0.3f)); | ||
protoBlock.transform.up = normal; | ||
} | ||
else | ||
{ | ||
// Place block etc | ||
if(protoBlock.GetComponent<ProtoBlock>().IsFree()) | ||
{ | ||
PlaceBlock(protoBlock.transform.position, protoBlock.transform.rotation); | ||
} | ||
protoBlock.SetActive(false); | ||
state = BlockState.Idle; | ||
} | ||
break; | ||
} | ||
} | ||
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private void PlaceBlock(Vector3 blockPos, Quaternion rotation) | ||
{ | ||
int index = _blockIndex % blockList.Length; | ||
if (blockList[index] == default(GameObject)) | ||
{ | ||
var go = GameObject.CreatePrimitive(PrimitiveType.Cube); | ||
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go.layer = BLAYER; | ||
go.transform.localScale = new Vector3(1.5f, 1.5f, 1.5f); | ||
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go.GetComponent<MeshRenderer>().material.SetTexture("_MainTex", blockTexture); | ||
go.SetActive(true); | ||
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blockList[index] = go; | ||
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} | ||
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blockList[index].transform.position = blockPos; | ||
blockList[index].transform.rotation = rotation; | ||
_blockIndex = ++index % blockList.Length; | ||
} | ||
} | ||
} |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{68FCC17D-26A0-4BE3-86D1-F644A1DF16AA}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>BuilderNoid</RootNamespace> | ||
<AssemblyName>BuilderNoid</AssemblyName> | ||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
<Deterministic>true</Deterministic> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="Assembly-CSharp-firstpass"> | ||
<HintPath>..\..\Vanilla\Assembly-CSharp-firstpass.dll</HintPath> | ||
</Reference> | ||
<Reference Include="OUTPUT_Assembly-CSharp"> | ||
<HintPath>..\..\Pepperoni\bin\Release\OUTPUT_Assembly-CSharp.dll</HintPath> | ||
</Reference> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Data.DataSetExtensions" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Xml" /> | ||
<Reference Include="UnityEngine"> | ||
<HintPath>..\..\Vanilla\UnityEngine.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine.CoreModule"> | ||
<HintPath>..\..\Vanilla\UnityEngine.CoreModule.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine.ImageConversionModule"> | ||
<HintPath>..\..\Vanilla\UnityEngine.ImageConversionModule.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine.PhysicsModule"> | ||
<HintPath>..\..\Vanilla\UnityEngine.PhysicsModule.dll</HintPath> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="BuilderNoid.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
<Compile Include="ProtoBlock.cs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<EmbeddedResource Include="pizza_box.png" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
<PropertyGroup> | ||
<PostBuildEvent>copy /Y "$(TargetPath)" "F:\Games\Yo Noid 2 GOAY - Mod\noid_Data\Managed\Mods\$(TargetFileName)"</PostBuildEvent> | ||
</PropertyGroup> | ||
</Project> |
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
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// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("BuilderNoid")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("BuilderNoid")] | ||
[assembly: AssemblyCopyright("Copyright © 2020")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
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// Setting ComVisible to false makes the types in this assembly not visible | ||
// to COM components. If you need to access a type in this assembly from | ||
// COM, set the ComVisible attribute to true on that type. | ||
[assembly: ComVisible(false)] | ||
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// The following GUID is for the ID of the typelib if this project is exposed to COM | ||
[assembly: Guid("68fcc17d-26a0-4be3-86d1-f644a1df16aa")] | ||
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// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
// You can specify all the values or you can default the Build and Revision Numbers | ||
// by using the '*' as shown below: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] |
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