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Releases: SpellholdStudios/Expanded_Thief_Stronghold

Expanded Thief Stronghold v3.0.0

03 Mar 10:07
954b973
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  • Added gbthfkp.ini metadata file (including dynamic installation order syntax and global LABELS) to support AL|EN's "Project Infinity"
  • Replaced AUTHOR keyword with SUPPORT.
  • Added README command.
  • Added Immutability concept.
  • Added REQUIRE_PREDICATE conditions to avoid installing the mod in inaccurate games.
  • Added component DESIGNATED number and "ts_expanded_thief_stronghold_main" LABEL.
  • Externalized tp2 code into main_component.tpa library for more comfortable readability and maintenance.
  • Commented code as much as possible.
  • Added native BG2:EE and EET compatibility
    • Added WeiDU's built-in HANDLE_CHARSETS function to convert string entries for EE games.
    • Added ADD_JOURNAL entries.
    • Restored items' usability restriction flags in descriptions for original games and removed them for EE games with GW_UPDATE_ITM_DESCRIPTION_TO_EE WeiDU function.
    • Provided accurate sized NPC portraits for EE games.
  • Replaced old portraits with PPE ones to insure compatibility with EE games (it was impossible to resize the original ones), and gave Mae'Var and Kumuzu their PPE portraits.
  • Replaced .wav sound clips with .ogg files, rewrote their installation procedure with WeiDU's built-in HANDLE_AUDIO function, and provided localized missing sound clips only when needed.
  • Script files: removed OnCreation() action from blocks that have a LOCALS/GLOBAL associated with them.
  • Spells installation: removed useless SAY NAME2 patches.
  • Included BWP Fixpack Vlad's Timer problem fix here and here.
  • Modernized area patching with homemade GW_ALTER_AREA_ENTRANCE and GW_ALTER_AREA_REGION WeiDU functions.
  • Sword of Olidammara +4 (ts5loot1.itm):
    • Fixed wrong effects probability (15%, was 5%).
    • Fixed wrong portrait icon (Confused, was Charmed).
  • Hard-coded general items names and descriptions whenever relevant.
  • Moved installation messages from gwthfkp.tra file setup.tra file for more comfortable readability.
  • Added foreign languages WeiDU prompts when available.
  • Proofread English strrefs (Gwendolyne).
  • Added French translation (by JohnBob).
  • Added Italian translation (by ilot).
  • Rewrote and renamed readme file to expanded_thief_stronghold-readme-english.html, then moved it into new 📁 "readme" folder.
  • Moved useless files into new 📁 "legacy" folder, and removed 📁 "backup" folder.
  • Lower cased files.
  • Included Linux and mac OS versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
  • Added OggDec to v1.9.7 and added sox v14.4.1 for mac.
  • Added archive libiconv-1.9.2-1-src.7z with iconv license info
  • Updated WeiDU installer to v249.
  • Uploaded mod to official Spellhold Studios GitHub mirror account

Expanded Thief Stronghold Previous versions

25 Dec 11:28
bdbe652
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Version 2.20  (April 1, 2010)
  • Wisp’s Unfinished Business compatibility fix.
  • Updated WeiDU installer to v215.

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Version 2.14  (July 28, 2006)
  • If you want the old Improved Mae'Var, it can be found in the /_debug/impmaevar.rar archive; just extract the files into the override.
  • Also, added a few banters, and tweaked (reduced) the environmental chat in the tavern front of the guild. Some other minor changes.

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Version 2.4  (July 1, 2002)
  • Minor changes, removed scripts (they're on my site if you want them).

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Version 1.0
  • Initial release (in TBG format).