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Added jz.ini metadata file to support AL|EN's "Project Infinity".
Added dynamic install order syntax and global LABELS to support AL|EN's "Project Infinity".
Renamed Setup-JZ.tp2 -> jz.tp2 to support AL|EN's "Project Infinity".
Replaced AUTHOR keyword with SUPPORT.
Added VERSION keyword.
Replaced deprecated AT_INTERACTIVE_EXIT command with README keyword.
Replaced REQUIRE_FILE with REQUIRE_PREDICATE condition to avoid installing the mod in inaccurate games.
Externalized tp2 code into main_component.tpa library for more comfortable readability and maintenance.
Added native BG2:EE and EET compatibility:
Added WeiDU's built-in HANDLE_CHARSETS function to convert string entries for EE games.
Added ADD_JOURNAL function for EE games.
Rewrote install procedure to use WeiDU's built-in HANDLE_AUDIO function.
Provided alternative TIS and PVRZ files EE games (used Tipun's function to find free PVRZ-files indexes on EE-games).
Provided wbm movie file for the EE games.
Replaced deprecated old-school DECOMPILE_DLG_TO_D plus COMPILE_D_TO_DLG and DECOMPILE_BCS_TO_BAF plus COMPILE_BAF_TO_BCS processes with more accurate DECOMPILE_AND_PATCH command.
Fixed barkeeper name incorrectly displayed when hovering over it bug.
Fixed typos (Gwendolyne).
Updated Russian translation (by Austin).
Updated deprecated modding tools links.
Re-formated, updated and renamed readme file to jz-readme-english.html, then moved it into new 📁 "readme" folder.
Lower cased files.
Included Linux and macOS versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
Updated OggDec to v1.9.7 and added sox v14.4.1 for mac.
Added archive libiconv-1.9.2-1-src.7z with iconv licence info.
Updated WeiDU installer to v247.
Uploaded mod to official Spellhold Studios GitHub mirror account.