Circumvent camera buffering and let the user handle EndOfStream
#31
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Fixes #29 ... While waiting for SeeShark to have a good multithreaded system for the user to process received frames.
The method of waiting has been changed to accommodate for camera buffering and variable FPS.
Finally, an event handler for when the
VideoStreamDecoder
's decode loop hits EndOfStream has been added (previously, the user would just stop receiving frames without knowing why).I'll note that there's probably something more useful than the
DecodeStatus
that we can send, as it will always be equal toDecodeStatus.EndOfStream
...