The ultimate survival experience in Minecraft!
Version 2.0 adds...
DOG TREATS! A GOURD OVERHAUL! SLEEPING! RIB SMASHING FUN! THATCH! NEW WAYS TO MAKE BRICKS! (and so much more!)
For updates and design musings, visit my dev diary thread: http://www.sargunster.com/btwforum/viewtopic.php?t=10164
To play SBTW 1.0, the previous version, see the official 1.0 release thread: http://www.sargunster.com/btwforum/viewtopic.php?t=10183
From the changelog: SBTW VERSION 2.0 Started August 8, 2022 Switched to BETA 2.0 on July 12, 2023
2.3 Punish All Cow Abusers Update:
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Added the ctrl key as an alternative sprint button. This cannot be rebound at this time. -If rebinding your ctrl key is something important to you, then please reach out to me and I can make it configurable. -I just didn't feel like coding that right now, and I won't bother if it isn't something anyone will use
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Added the treat, a special item for your dog. Show some love to your canine companion and he might give some right back! -Another Sockthing classic texture
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Added a server config to SBTWserver.properties that toggles team spawns on initial login (functions like /set spawn) -basically, instead of starting at spawn, new players will begin at the location set by their respective team -if a player is not a member of a team, they will spawn at the "default" team location (use /tpteam set default)
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Added a server config to SBTWserver.properties that toggles HC Spawn on initial login -basically, instead of starting at spawn, new players in a server start at a random HC spawn -players will spawn near each other due (I think) to hardcore soulmating, which helps performance
NOTE: If both team start and HC start are enabled at the same time, then players will random HC spawn rather than go to team default
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Added the /deaths command that informs the player how many times they have died in the current world.
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Changed/replaced the librarian trades for bookshelves and redstone with trades to purchase block dispensers and detector blocks
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Changed the level 3 Librarian level up trade to a buddy block since you can now buy BDs from him
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Changed/swapped around the blaze powder and bat wings librarian trade because, IMO, bat wings are a lot harder to farm than blaze rods!
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Changed the level 2 priest trades to be more desirable. Before, the trades consisted of random trash enchantments. -The priest knows how to use the enchanting table a lot better than you do tbh
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Added a super secret trade for epic loot
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Changed spawners to spread mossy stone to loose cobble as well as mortared
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Changed/tweaked Hardcore Hoofsies to demand a little bit more respect than the community has been giving lately... >:) -Holding a tasty snack will make hoofsies much more forgiving of hugsies
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Changed campfires to startle animals when placed
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Changed trap doors to be climbable when placed above ladders
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Changed mycelium to grow in complete darkness. It didn't really make sense that it needed sunlight.
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Fixed an issue where loose dirt was breakable by zombies... sorry :)
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Fixed a long standing issue where villager trades would not refresh properly (thanks CE team!)
2.2:
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Added thatch, a new roofing material made of sticks and reeds -Caution, this material is weaker than wood and may not stop a hungry zombie!
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Added pitfall traps! Try setting them with thatch and another unstable block
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Added straw thatch, a thatch variant that swaps reeds for straw
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Added more reasonable recipes for acquiring wool blocks and platforms that are not dependent on wicker weaving
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Added two creative-only blocks: super glass and super block
- Super glass is bedrock but see-through
- Super blocks are also just retextured bedrock
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Added three new player-to-player teleportation commands: /tpa [player name], /tpaccept [player name], and /tpcancel
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Added /tpteam commands for setting up teams of players and teleporting them as a group -/tpteam list, /tpteam list [teamname], tpteam refresh, /tpteam [teamname], /tpteam player [playername], /tpteam new [teamname], /tpteam set [teamname], tpteam remove [playername], tpteam add [playername] -TODO: configuration to make players spawn at their team location on first enter server
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Added a new configuration file, SBTWserver.properties, to servers (auto-generated on start up) that allows server owners to disable or enable SBTW's new tpa commands
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Added the tombstone, a block that can be crafted by chiseling a slab of stone
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Added Hardcore Nightmares... remember, it is just a dream!
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Added part of Tsughoggr's Gloryhole and Blow mod to SBTW - Adds the gloryhole, an oven-like block that can be used to create blocks of glass when filled with sand from the top and heated from below - Changed the gloryhole recipe to require a block of obsidian rather than nether quarts
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Added a new breeding method for wolves-- mystery meat! Credit to the CE team for this one.
Kibble is out, which will make dog armies a little tougher to make. I intend to make a non-mystery meat breeding item too for this purpose, but kibble isn't it folks
- Wild wolves can breed now
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Changed bread dough and mud brick crafting to maintain the full bucket of water between crafts. No more refilling
- This is a stopgap. Ideally, this behavior will be based on nearby water sources. Working on it!
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Changed the anchor recipe to require an iron nugget rather than an ingot (steel nugget too because why not?)
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Changed/reverted glass to the state of not allowing monsters to spawn on top of it. No more need to light up large glass structures!
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Changed the chat window during sleep to be toggled off by default. Press "t" while sleeping to chat.
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Changed hearty stew to mainly be produced with beef. This makes stew less of a braindead endgame food option and more of a project to obtain automatically >Notably, you can't make stew with pork, mutton only produces two servings of stew, and wolf chops only produce 3 servings. Fry up some eggs mate.
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Fixed an issue that caused the player to wake up from rain even when it wasn't really raining on the bed due to rounding problems
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Fixed crude torch pickup. There was a bug where right clicking a torch would sometimes cause the torch to be placed in the inventory invisibly
2.1 Hotfix: -Added some files that were forgotten initially. This fixes a crash related to rendering baskets!
Additions:
-TEMPORARY OMISSION for BETA 2.0: Biome decorator places standard gourds with vanilla seeds/plants
@ the request of Wario-Luigi Hybrid
-Added SLEEPING!
Like in Arminias mod/CE 1.4, the world is simulated during sleep. Time is not skipped! Monsters still lurk outside...
-Added Hardcore Soaked!
-Added the bedroll from CE 1.4. You can sleep on this! Great for camping trips.
Three recipes: wool knit + wool knit + string OR unknit wool OR two feathers
-Added the ability to pick up torches and bricks by right clicking them. No more fumbling!
-Added 9 new seeds for each type of pumpkin and melon WOW!
-Added new item: Bucket of Mortar
right click to apply mortar to a block, depletes contents of bucket (16 uses)
-Added new tool: the trowel
right click to apply mortar from your inventory
-Added new block: Wet Mud Bricks
Can be dried in the sun or baked in a kiln to produce bricks more efficiently than with clay balls alone
-Added more efficient recipes for tanned leather armor
crafted using cut tanned leather in the 2x2 crafting grid, like untanned leather
-Added rib cracking: use a sharp axe to quickly get meat off a rib
the rib itself is reduced to bonemeal in the process
-Added the ability to cure ribs with nitre
-Added the Time Cube to the creative menu (WARNING: I am not responsible for any corruption that temporal shenanigans unleash upon your world)
-Added lava and powered axle to creative menu
Changes/Fixes:
-Changed wolves to breed to produce untamed puppies. This opens up some options :)
-Changed the ender goggle overlay to be transparent in places so you can see somewhat while wearing them
-Changed pumpkin seeds to stack to 64 rather than 16 for storage and automation purposes OH NO MY INVENTORY BALANCE!!!!!!!!
-Changed pumpkin and melon varieties to grow by seed rather than biome. EX: a yellow pumpkin requires a yellow pumpkin seed to grow.
-Changed gourds on the vine to take a few days to mature (like wheat) (rather than being random)
-Changed the ender spectacle overlay to be easier to see through
-Changed wicker baskets to recycle into 3 wicker rather than just 1
-Changed rib bones to be grindable in millstone to produce 6 bonemeal
-Changed the bone club to be grindable in a millstone to produce 2 bonemeal. Hardcore Recycling!
-Changed dead bushes to be a little tougher and made some more bountiful than others
-Changed FCAddOn to no longer display a V next to version number when loading into a world.. for pretty much no reason
-Fixed the lighting bug that caused hampers and such to look completely pitch black (thanks Dawn, Hiracho, and the CE team!!!)
-Fixed a game bricking bug that created a ticking tile entity or something when using a piston shovel to pick up ash.
-Fixed an issue in which the vase was also a Time Cube
-Fixed a quirk where ribs looked kind of buggy to eat. That was my attempt at making them take longer to chew, but it looked sort of dumb