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Releases: SpicySpaceSnake/SpicyTP

1.0.1.1: A Slight Hiccup

06 Jan 00:58
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I seem to have forgotten that other mods use the Holy Mountain for important things, and that changing its layout would also affect or potentially break those mods. Whoops!
This is a quick hotfix that disables the HM changes entirely until I sort out conflicts. Sorry for any inconvenience this causes in the meantime.

Full changelogs and release history are available on the Steam Workshop upload.

1.0.1.0: Temple Update 1

13 Nov 20:22
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Uhhh content! Lots! Decided that I'll release periodic WIP updates instead of trying to complete an entire biome before releasing, because this is taking waaay too long and I don't want this to go stale or reach a point where I can't make minor but important updates without doing some unfinished asset juggling.
Includes a decent chunk of Temple-related assets (enemies, materials, other cool stuff), a near-complete Holy Mountain, and a few other objects and projectiles.

Full changelogs and release history are available on the Steam Workshop upload.

1.0.0.0: 100%

06 Jun 00:22
7f77fa8
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1.0.0.0 was released on the Steam Workshop and ModWorkshop on March 17, 2023. This repository was created later, and as such this release is just for recordkeeping - it is NOT a new update!

Unfortunately, I do not have archives of prior versions. However, their changelogs are available on the Steam Workshop upload.


After 6 months of work (alongside a few objects/particles/objects, the two UI mods, and my other super secret work [coming soon!]), all vanilla spell icons have finally been resprited. It's been quite the learning experience for both my art and modding as a whole, and I'm proud to have come this far. Thank you all for taking the time to check out this mod and for your support!

So... what's next?
Well, as you can probably tell, the mod version has gained an extra number; now instead of major.content.patch, it'll look like overhaul.major.content.patch. This is because further updates will contain large amounts of WIP content as the primary focuses change, and respective assets will be added as a 'major' complete release once a primary focus is completed.
The focus will turn from the spells to the environment, with a few other things alongside. I am far from done here...

Full changelogs and release history are available on the Steam Workshop upload.