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Wild beehives invincible after 1.2.1 update #12
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That is very strange! I'll look into this. Thanks for reporting. |
Additional information. As soon as a wild beehive is bugged, it stays even if the world is loaded without any mods, full vanilla. That is the reason it took me so long to find the culprit. Creating a new world each time I had one of my mods deactivated and to find a wild beehive there. |
Thank you for adding that. I can understand how it would have taken an age to find that, good effort on your part!! This is going to be a pain to debug :D |
Could you give this test version a go and let me know the results? p.s. here's a seed with many beehives near the starting area: GePXtUXjBX - see here: https://www.youtube.com/watch?v=yZRiPfIKRJw |
same on my fresh dedicated server i was wondering what is wrong DrTuSo im gona test this in evening . |
Just got a very long sleep and with full energy I'm going to test the new version :) I'll report back later! |
With the map seed, the picture where the bees are, that was an easy and quick test. All I can say -> Fixed! Tried 3 beehives and all broke without any problems with XPortal active and loaded (checked via BeepInEx console). Awesome, thank you very much! |
Fantastic! And just in time for today's release :) Thank you for your assistance. |
Thank you for your great mod and great help 👍 |
Started this night a new world, new character and ran into the problem that I couldn't destroy wild beehives.
They don't take damage and, destroying the surrounding structure, lets them float in the air.
In my prior world, this was not an issue.
The only thing that changed, was the update yesterday. I spent nearly 7 hours trying to find out which mod was guilty and XPortal was the one, I had no clue it would bug the beehives. But as soon as I disabled the mod, the problem was gone.
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