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Implement ServerWorld#save(WorldSaveMode)
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Lignium committed Jan 21, 2023
1 parent 3a371bb commit 40751d6
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Original file line number Diff line number Diff line change
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import org.spongepowered.api.util.Ticks;
import org.spongepowered.api.world.BlockChangeFlag;
import org.spongepowered.api.world.SerializationBehavior;
import org.spongepowered.api.world.WorldSaveMode;
import org.spongepowered.api.world.border.WorldBorder;
import org.spongepowered.api.world.chunk.WorldChunk;
import org.spongepowered.api.world.generation.ChunkGenerator;
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}

@Override
public boolean save() throws IOException {
public boolean save(final WorldSaveMode worldSaveMode) throws IOException {
final SerializationBehavior behavior = ((PrimaryLevelDataBridge) this.serverLevelData).bridge$serializationBehavior().orElse(SerializationBehavior.AUTOMATIC);
((ServerLevelBridge) this).bridge$setManualSave(true);
this.shadow$save(null, false, false);
final boolean flush = worldSaveMode.equals(WorldSaveMode.SAVE_AND_FLUSH);
this.shadow$save(null, flush, false);
return !behavior.equals(SerializationBehavior.NONE);
}

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