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This PR fixes several issues with Forge interactions:
PlayerInteractEvent.RightClickBlock
was never fired.onItemUseFirst
anddoesSneakBypassUse
were never called.InteractItemEvent.Primary
we must ensure a block or an entity is not reachable to ensure it's indeed an item interaction. The reach was invalid, ignoring bothForgeMod#REACH_DISTANCE
attribute and the gamemode.For 1. , the approach here is different from what gabizou did in #3711. Instead of creating a customEventContextKey
to compensate the fact the Sponge event doesn't contain as much information as the Forge event. I decided to first create the Forge event first, then create the Sponge event from it. Also, I've made a few modifications to the dual bus system because I need to read the result of both events to properly support ForgePlayerInteractEvent#setCancellationResult
.All other interactions seem to be working properly but are not using the dual bus.