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Creating an ItemStack

.. javadoc-import::
    org.spongepowered.api.block.BlockState
    org.spongepowered.api.data.Keys
    org.spongepowered.api.entity.Entity
    org.spongepowered.api.entity.EntityType
    org.spongepowered.api.entity.EntityTypes
    org.spongepowered.api.entity.Item
    org.spongepowered.api.item.ItemType
    org.spongepowered.api.item.inventory.ItemStack
    org.spongepowered.api.item.inventory.ItemStack.Builder

If you want to create your own items, you need to go through several steps. Let's go through a basic example and create an enchanted diamond sword.

To create an :javadoc:`ItemStack`, we need to first grab the builder from the ItemStack. This is done with the :javadoc:`ItemStack#builder()` method. In the builder, we can specify things such as the :javadoc:`ItemType` or the quantity of the item. In our example, we will be creating a diamond sword that contains enchantments, a custom name, and is unbreakable. If you want a plain sword without any other data, then this is all you need to do:

import org.spongepowered.api.item.ItemTypes;
import org.spongepowered.api.item.inventory.ItemStack;

public ItemStack generateSword() {
    ItemStack superMegaAwesomeSword = ItemStack.builder()
        .itemType(ItemTypes.DIAMOND_SWORD).build();
    return superMegaAwesomeSword;
}

Creating the basic item is done. Now this is a normal diamond sword that we created, but what if we wanted something more interesting? What about enchanting and naming our sword? We can use :javadoc:`Keys#APPLIED_ENCHANTMENTS` to give our sword some enchantments. The following example will give our sword every enchantment in the game, to level 1000.

import java.util.List;
import java.util.stream.Collectors;

import org.spongepowered.api.Sponge;
import org.spongepowered.api.data.meta.ItemEnchantment
import org.spongepowered.api.item.Enchantment;

public void withThousandEnchantmentLevel(ItemStack superMegaAwesomeSword){
    List<Enchantment> enchantments = RegistryTypes
        .ENCHANTMENT_TYPE
        .get()
        .stream()
        .filter(type -> type.canBeAppliedToStack(superMegaAwesomeSword))
        .map(type -> Enchantment.of(type, 1000))
        .collect(Collectors.toList());

    superMegaAwesomeSword.offer(Keys.APPLIED_ENCHANTMENTS);
}

Now let's say we wanted to give our overpowered sword a cool name to go with it. Here, we can directly offer a key to the ItemStack. Using this key, we can change the name of the ItemStack to "SUPER MEGA AWESOME Diamond Sword"

import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.TextComponent;
import net.kyori.adventure.text.format.NamedTextColor;
import org.spongepowered.api.data.Keys;
import org.spongepowered.api.item.ItemTypes;

superMegaAwesomeSword.offer(Keys.DISPLAY_NAME, TextComponent.ofChildren(
    Component.text("SUPER ", NamedTextColor.BLUE),
    Component.text("MEGA ", NamedTextColor.GOLD),
    Component.text("AWESOME ", NamedTextColor.DARK_AQUA),
    ItemTypes.DIAMOND_SWORD.get().asComponent().color(NamedTextColor.AQUA));

Finally, to make the sword unbreakable, we can use keys again:

superMegaAwesomeSword.offer(Keys.UNBREAKABLE, true);

That's it. You now have a fully enchanted, unbreakable, and beautifully named sword which you can give to players.

Spawning the Item

Sure, we can simply put the sword into a player's inventory, but what if we wanted to throw it out into the open world and spawn the item? This is where :doc:`entity spawning <../entities/spawning>` comes into play. Since the in-game graphical representation of an ItemStack is :javadoc:`Item`, we can spawn it in similarly to a normal :javadoc:`Entity`. The :javadoc:`EntityType` will simply be :javadoc:`EntityTypes#ITEM` and we will need to specify that the Entity will represent our ItemStack. This can be done using the :javadoc:`Keys#REPRESENTED_ITEM` key. An example is shown below:

import org.spongepowered.api.entity.Entity;
import org.spongepowered.api.entity.EntityTypes;
import org.spongepowered.api.event.CauseStackManager.StackFrame;
import org.spongepowered.api.world.Location;
import org.spongepowered.api.world.World;
import org.spongepowered.api.world.server.ServerWorld;

import java.util.Optional;

public void spawnItem(ItemStack superMegaAwesomeSword, ServerLocation spawnLocation) {
    ServerWorld world = spawnLocation.world();
    Item item = world.createEntity(EntityTypes.ITEM, spawnLocation.getPosition());
    item.offer(Keys.REPRESENTED_ITEM, superMegaAwesomeSword.createSnapshot());

    try (StackFrame frame = Sponge.server().causeStackManager().pushCauseFrame()) {
        frame.addContext(EventContextKeys.SPAWN_TYPE, SpawnTypes.PLACEMENT);
        word.spawnEntity(item);
    }
}

Creating an ItemStack From a Block

An ItemStack for a block can be created by using the method :javadoc:`ItemStack.Builder#itemType(ItemType)` similarly to normal items, but what if we wanted to create an ItemStack from a :javadoc:`BlockState` itself? To create an ItemStack from a BlockState, you would need to use the :javadoc:`ItemStack.Builder#fromBlockState(BlockState)` method on the ItemStack builder. An example of this is shown below:

import org.spongepowered.api.block.BlockState;

public ItemStack createStack(BlockState state) {
    return ItemStack.builder().fromBlockState(state).build();
}