Unexpected spawn location using modded portals #2025
Comments
We are having this same problem with the Caverns portals. People keep getting killed by ending up inside the ground. |
I am experiencing the same issue when entering Twilight Forest with the following setup:
Entering twilight forest will throw player entity into mid-air, and no portal for way back would be created; if manually create one and step into it, player will be teleported to the same coordinate within overworld. With info provided by OP, I suspect that SpongePowered/Sponge@36a7746 is the cause (which was introduced in build 2020), however I haven't conduct further researches/debugging and thus cannot be 100% sure. Edit I: add OS and JRE info. |
@3TUSK You are for sure wrong. That commit only exists on the bleeding branch while you test with a stable-7 build. |
Oh. that's a cherry pick, so that first commit isn't shown to be on stable 7 |
May want to change the topic to - We are having problems with Caverns 2, Twilight, and changing dims with the signpost mod. |
changed the title, I can confirm this happens with pretty much any kind of modded portal |
Tested - Fixed the issue with Caverns 2 thank you! |
I am currently running
Issue Description
For Aroma1997s Dimensional World, after sponge version 2920 when using the portal to travel between dimensions the player ends up at the same Y level as the portal in the source world, for instance if I enter a portal at Y level 64 in the overworld I end up underground in the mining dimension at Y level 64. If I dig my way up to the surface portal in the mining dimension at Y level 80 and enter it, I am teleported above the portal in the overworld at Y level 80.
Logs from sponge 2920:
https://gist.github.com/waggz81/6ff541d250678201d66a3e988235207f
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