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Static_Play2.html
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Static_Play2.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<title>PongOut - Level 2</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<!-- Bootstrap -->
<link href="css/bootstrap.min.css" rel="stylesheet" media="screen">
<!-- HTML5 shim and Respond.js IE8 support of HTML5 elements and media queries -->
<!--[if lt IE 9]>
<script src="../../assets/js/html5shiv.js"></script>
<script src="../../assets/js/respond.min.js"></script>
<![endif]-->
<link rel="stylesheet" href="http://code.jquery.com/ui/1.10.1/themes/base/jquery-ui.css" />
<script src="http://code.jquery.com/jquery-1.9.1.js"></script>
<script src="http://code.jquery.com/ui/1.10.1/jquery-ui.js"></script>
<!-- jQuery (necessary for Bootstrap's JavaScript plugins) -->
<!-- <script src="//code.jquery.com/jquery.js"></script> -->
<!-- Include all compiled plugins (below), or include individual files as needed -->
<script src="js/bootstrap.min.js"></script>
<link rel="stylesheet" href="http://code.jquery.com/ui/1.10.1/themes/base/jquery-ui.css" />
<script src="js/Vec2.js"></script>
<script src="js/Keyboard.js"></script>
<script src="js/Paddle.js"></script>
<script src="js/Ball.js"></script>
<script src="js/Brick.js"></script>
<script src="js/Line.js"></script>
<script src="js/Graphics.js"></script>
<script src="js/Mouse.js"></script>
<script src="js/Grid.js"></script>
<script src="js/Serialization.js"></script>
<script src="js/Sound.js"></script>
<script src="js/ImageLoader.js"></script>
<script src="js/LevelLoader.js"></script>
<script src="js/AssetLoader.js"></script>
</head>
<body id="output">
<nav class="navbar navbar-default" role="navigation">
<div class="container-fluid">
<!-- Brand and toggle get grouped for better mobile display -->
<div class="navbar-header">
<button type="button" class="navbar-toggle collapsed" data-toggle="collapse" data-target="#bs-example-navbar-collapse-1">
<span class="sr-only">Toggle navigation</span>
<span class="icon-bar"></span>
<span class="icon-bar"></span>
<span class="icon-bar"></span>
</button>
<a class="navbar-brand" href="list.php">PongOut</a>
</div>
<!-- Collect the nav links, forms, and other content for toggling -->
<div class="collapse navbar-collapse" id="bs-example-navbar-collapse-1">
<ul class="nav navbar-nav">
<li><a href="list.php">Levels</a></li>
<li><a href="list_themes.php">Themes</a></li>
<li><b class="navbar-text">Level 2</b></li>
</ul>
</div><!-- /.navbar-collapse -->
</div><!-- /.container-fluid -->
</nav>
<div class="container">
<canvas id="canvas" width="1024px" height="768px">
This text is displayed if your browser does not support HTML5 Canvas.
</canvas>
</div>
<div class="panel panel-default">
<div class="panel-heading">
<h3 class="panel-title">Instructions</h3>
</div>
<div class="panel-body">
<ul>
<li><b>Left player:</b> Move your paddle with W and S.</li>
<li><b>Right player:</b> Move your paddle with UP and DOWN.</li>
</ul>
</div>
</div>
<script>
const id = 9;
const theme = "1";
const mode = "play";
window.addEventListener('keydown', onkeydown,true);
window.addEventListener('keyup', onkeyup,true);
var outputDiv = document.getElementById("output");
var outputTextArea = document.getElementById("outputTextArea");
var canvas;
var ctx;
var previousDate;
var date;
var imgPaddle = new Image();
var imgBrick = new Image();
var imgBG = new Image();
var imgBall = new Image();
const WIDTH = 1024;
const HEIGHT = 768;
var lines = new Array();
var bricks = new Array();
var paddles = new Array();
var balls = new Array();
var phantomBrick = null;
var scorePlayer1 = 0;
var scorePlayer2 = 0;
// Clear to background
function clear(ctx) {
ctx.drawImage(imgBG, 0, 0, WIDTH, HEIGHT);
}
function draw() {
date = new Date();
var delta = date - previousDate;
previousDate = date;
for (var i = 0; i < paddles.length; i++) {
paddles[i].update();
}
for (var i = 0; i < balls.length; i++) {
balls[i].update(delta);
}
for (var i = 0; i < paddles.length; i++) {
for (var j = 0; j < balls.length; j++) {
var collision = checkCollisionBallRect(balls[j], paddles[i]);
}
}
// Check for collision with bricks
for (var i = 0; i < bricks.length; i++) {
for (var j = 0; j < balls.length; j++) {
var collision = checkCollisionBallRect(balls[j], bricks[i]);
if (collision != null) {
// Remove the brick
bricks.splice(i, 1);
}
}
}
clear(ctx);
for (var i = 0; i < paddles.length; i++) {
paddles[i].draw(ctx);
}
for (var i = 0; i < balls.length; i++) {
balls[i].draw(ctx);
}
for (var i = 0; i < bricks.length; i++) {
bricks[i].draw(ctx);
}
// Draw the score
ctx.textBaseline = "top";
ctx.textAlign = "left";
ctx.fillText(scorePlayer1, 30, 10);
ctx.fillText(scorePlayer2, WIDTH - 30, 10);
}
function AssetsLoaded() {
console.log("Assets loaded");
init();
}
var assetLoader = new AssetLoader();
var imageLoader = new ImageLoader();
imageLoader.AddImage(imgPaddle, "themes/" + theme + "/paddle.png");
imageLoader.AddImage(imgBrick, "themes/" + theme + "/brick.png");
imageLoader.AddImage(imgBG, "themes/" + theme + "/bg.png");
imageLoader.AddImage(imgBall, "themes/" + theme + "/ball.png");
assetLoader.AddLoader(imageLoader);
var levelLoader = new LevelLoader('levels/' + id + '.json');
assetLoader.AddLoader(levelLoader);
assetLoader.StartLoading(AssetsLoaded);
function init() {
console.log("Initializing.");
canvas = document.getElementById("canvas");
ctx = canvas.getContext("2d");
ctx.font="30px Arial";
initAudio();
previousDate = new Date();
canvas.addEventListener('mousemove', onmousemove, true);
canvas.addEventListener('mousedown', onmousedown, true);
canvas.addEventListener('mouseup', onmouseup, true);
return setInterval(draw, 1000/30);
}
</script>
</body>
</html>