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Have robots avoid traps #59
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What currently controls the robot movement? |
Null AI and some fight/patrol orders issued. 2015-04-19 19:20 GMT+09:00 silentwings notifications@github.com:
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"some fight/patrol orders issued" - from where? I can't see any gadget issuing orders. If orders are issued from multiple places I think this would risk being buggy. |
anyway the point of this was that units enter traps, even if no move order was given and they just maneuvered into them; |
Having played a bit, I think their behaviour is great as it is. |
Hmm, I'm going to reopen this... (To be clear, it was good enough for the submission, but imo should be changed for the final version, maybe unit AI or heat mapping). |
It would be great if we could somehow make robots avoid traps.
Maybe if we made those things collidable.. or blocking=true?
It really needs to be a fake blocking, units should still get stuck in traps (so they would die in fire with the animation or get paralyzed)
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