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Merge pull request #7 from Squad-Wiki-Editorial/dev
Added readme for output JSON.
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# JSON Documentation | ||
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This is documentation for the non-converted output JSON file. | ||
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- `Name` - Display Name | ||
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- `rawName` - Layer ID (used in LayerRotation.cfg) | ||
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- `levelName` - Ureal Engine 4 file name for the layer | ||
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- `minimapTexture` - Texture name used for minimap. Usefull to see which maps may be smaller (Many skirmish maps for example) | ||
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- `lightingLevel` - Unreal Engine 4 file name for the lighting | ||
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- `lighting` - Lighting type translated from lightingLevel | ||
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- `border` - Array of points of borders. Newer maps have a border spline (think line) that follows the outside of the map. Each point in the array is a point on the spline. Older maps do not have this spline and instead have two opposite points on the map that make a rectangle. | ||
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- `team1` `team2` - Factions that are on this layer. | ||
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- **For maps with set factions:** | ||
- `faction` - Faction name | ||
- `teamSetupName` - More specific version of faction name, this will be displayed in who won in logs. | ||
- `tickets` - Tickets the faction has at the start of the game | ||
- `playerPercent` - Percentage of players in a game the team gets. 50% means the team would get 50/100 players. 25% would mean the team would get 25/100 players. | ||
- `disabledVeh` - | ||
- `intelOnEnemy` - | ||
- `action` - Number of commander actions | ||
- `commander` - Boolean to tell if there is a commander. | ||
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- `type` - Caputre point type. | ||
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- `Flag` - Array of flags. | ||
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- `caputrePoints` - Number of capture points. | ||
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- `mapName` - Name of Level (Al Basrah, Belaya, etc.). | ||
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- `gamemode` - Gamemode derived from `Name` (NOT accurate). | ||
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- `layerVersion` - Layer version derived from `Name` (NOT accurate). | ||
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- `mapSize` - Map size calcualted from border (Rough estimate). | ||
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- `mapSizeType` - Type of map size calucation. |