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Smarter AI combat #3

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SquarerFive opened this issue Feb 4, 2021 · 3 comments
Open

Smarter AI combat #3

SquarerFive opened this issue Feb 4, 2021 · 3 comments
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documentation Improvements or additions to documentation enhancement New feature or request
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@SquarerFive
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@SquarerFive SquarerFive created this issue from a note in BF3-Bots Stable Release (To Do) Feb 4, 2021
@SquarerFive SquarerFive added this to the 0.0.4 milestone Feb 4, 2021
@SquarerFive SquarerFive added documentation Improvements or additions to documentation enhancement New feature or request labels Feb 4, 2021
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SquarerFive commented Feb 7, 2021

TODO:

  • Bots low on ammo OR health will emit ORDER 4 ACTION 9/10 where FRIENDLY NEARBY bots with relevant providers will target the requesting bot.
  • Damage sensing, bots will need to react when being fired at.
  • Melee attack players/bots who are close enough, or any world object that obstructs the bot.

SquarerFive added a commit that referenced this issue Feb 7, 2021
@SquarerFive SquarerFive mentioned this issue Feb 7, 2021
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@SquarerFive SquarerFive moved this from To Do to In Progress in BF3-Bots Stable Release Feb 8, 2021
@SquarerFive SquarerFive modified the milestones: 0.0.4, 0.0.5 Feb 15, 2021
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SquarerFive commented Feb 21, 2021

TODO:

  • Bots will navigate around obstructing objects towards the enemy (nullify the target if the direction from the bot to the enemy collides with the distance field mesh).
  • Retreat to cover when fired upon and health is at a critical state.

@SquarerFive SquarerFive added this to In progress in BF3-Bots 0.0.5 Alpha Mar 7, 2021
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: 'Retreat to cover when fired upon and health is at a critical state.'

TODO: Implement eqs

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Labels
documentation Improvements or additions to documentation enhancement New feature or request
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BF3-Bots 0.0.5 Alpha
  
In progress
BF3-Bots Stable Release
  
In Progress
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