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ckSurf-1.18kd-Release 🌍

! Recent update (jan 2023) - Test server at steam://connect/82.66.111.1:27016 !

Latest version of a great Surf & Kz modes plugin, server crash AND map change fixed.
Player moves, acceleration and framerates are just neat with this plugin, either at 85 or 102.4 tickrate.
I know GoKz and KZTimer now have perfectly set up servers and addons, and I support them, but at the time, they were not on and hey, I love ckSurf.
It's like a light version of those two (no low gravity or sideways modes currently).
Available for any server tickrate. And you can play on regular maps ! 🔫
Find me / Discuss here: https://forums.alliedmods.net/member.php?u=107052. More info in the included Readme.
Taking no credit except the fixing part of a good ol' car, see below:

  • Replays related crashs fixed. Bots' trails removed like in other forks, for performance.
  • Player & admin commands related issues fixed. Some rcon commands (with client 0) were fuzzy.
  • Weapons and bots management reviewed (some maps give weapons, some remove them) to avoid errors & maps crashs. Stress tests have been done. ;)
  • Hooks/events updated, plugin now supports any kind of map & bots don't mess up with mp_restartgame.
  • Timer handles and client indexes fixed. As for the commands and hooks, it was leading to weird situations.

Dev Notes: 'sm_clear' player console warning (start/end of run) is normal and harmless. It's a fix for a checkpoint plugin I also used, and figured out it could prevent an exploit, so I left it here.
On 5th feb 2023, my included compiler still works, it also works with newer compilers (1.9+).
But new syntax is on a perpetual routine...

Now you have colored start speed, and a test server: steam://connect/82.66.111.1:27016
Thanks to ZZK community and Freak.exe for testing, and support. Thx to Elzi / jonitaikaponi for the original idea.
Thanks to Headline for his sm_goto: https://forums.alliedmods.net/showthread.php?p=2323724
My other plugins: http://www.sourcemod.net/plugins.php?cat=0&mod=-1&title=&author=St00ne&description=&search=1

Install 🏄

Changelog 👺

  • 28/01/23: Updated some include files to a newer syntax (smlib: effects & entities, checkpoints.inc: see Notes, ckSurf: buttonpress, sql, misc).
    Updated replay code to fix bots messed up at spawn.
    Updated Hud to new colored msgs.

  • 06/07/20: Fixed PlayReplay error log.

  • 20/06/20: Fixed bot custom skin if ck_custom_models was 1. Reset the 0.1 second timer. Code cleaned a little.

  • 09-13/06/20: Fixed bots quota, plugin doesn't mix their IDs anymore. Reaload map if you have any quota pb.
    Fixed lag on player quit/death!!

  • 08/06/20: Added 'Estimated Start Speed' in player chat. Fixed the timer after going to spectator team (mb).

  • 02/06/20: Fixed ragdoll removal, a lil' translation mistyping, & round end/match start on regular maps.
    Added a raw "FakeClientCommandEx sm_clear" to prevent cheats whith another checkpoint plugin, adding a harmless console warning (sry though).
    Discovered you should not try mp_restartgame on surf_summer (laggy).

  • 16/01/20: Fixed weapon buy on regular maps like de_dust2, and 'checkSpawns' log error. Plugin uses maps configs (cfg/sourcemod/ckSurf/map_types/) for respawn and round end. ck_autorespawn and ck_round_end are thus obsolete.

  • Note: In plugins/disabled, there's a ckSurf_slh_rev smx file (ckSurf_slnh_rev for non discord users).
    You can use the this version instead of the regular one, if you have properly set sv_hibernate_when_empty 0 in server.cfg and in server's launch command parameters.
    It will never check and never change your hibernation status to write data in your database, which I recommend.

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