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Fix typo in Reinforcement Learning Tips and Tricks page (#711)
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* Fix typo in rl_tips.rst

* Update changelog.rst

* Add username to contributors in changelog.rst
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mmcenta committed Feb 27, 2020
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2 changes: 1 addition & 1 deletion docs/guide/rl_tips.rst
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Expand Up @@ -56,7 +56,7 @@ That's why most of the successes in RL were achieved on games or in simulation o
As a general advice, to obtain better performances, you should augment the budget of the agent (number of training timesteps).


In order to to achieved a desired behavior, expert knowledge is often required to design an adequate reward function.
In order to achieve the desired behavior, expert knowledge is often required to design an adequate reward function.
This *reward engineering* (or *RewArt* as coined by `Freek Stulp <http://www.freekstulp.net/>`_), necessitates several iterations. As a good example of reward shaping,
you can take a look at `Deep Mimic paper <https://xbpeng.github.io/projects/DeepMimic/index.html>`_ which combines imitation learning and reinforcement learning to do acrobatic moves.

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3 changes: 2 additions & 1 deletion docs/misc/changelog.rst
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Expand Up @@ -63,6 +63,7 @@ Documentation:
- Add dedicated page for callbacks
- Fixed example for creating a GIF (@KuKuXia)
- Change Colab links in the README to point to the notebooks repo
- Fix typo in Reinforcement Learning Tips and Tricks page. (@mmcenta)


Release 2.9.0 (2019-12-20)
Expand Down Expand Up @@ -629,4 +630,4 @@ Thanks to @bjmuld @iambenzo @iandanforth @r7vme @brendenpetersen @huvar @abhiskk
@XMaster96 @kantneel @Pastafarianist @GerardMaggiolino @PatrickWalter214 @yutingsz @sc420 @Aaahh @billtubbs
@Miffyli @dwiel @miguelrass @qxcv @jaberkow @eavelardev @ruifeng96150 @pedrohbtp @srivatsankrishnan @evilsocket
@MarvineGothic @jdossgollin @SyllogismRXS @rusu24edward @jbulow @Antymon @seheevic @justinkterry @edbeeching
@flodorner @KuKuXia @NeoExtended @solliet
@flodorner @KuKuXia @NeoExtended @solliet @mmcenta

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