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StackEgg core game logic, and a minimal console app to play it
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Benjamin Dumke-von der Ehe committed Apr 2, 2015
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22 changes: 22 additions & 0 deletions StackEgg.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.30723.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StackEgg", "StackEgg\StackEgg.csproj", "{DA42D659-D5F3-47D8-958E-0555A499B40A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{DA42D659-D5F3-47D8-958E-0555A499B40A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{DA42D659-D5F3-47D8-958E-0555A499B40A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{DA42D659-D5F3-47D8-958E-0555A499B40A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{DA42D659-D5F3-47D8-958E-0555A499B40A}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
6 changes: 6 additions & 0 deletions StackEgg/App.config
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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>
112 changes: 112 additions & 0 deletions StackEgg/Program.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace StackEgg
{
class Program
{
static void Main(string[] args)
{
var game = new StackEggGame().Initialize();

while (true)
{
if (game.CurrentPhase == null)
{
switch (game.CurrentPhaseId)
{
case StackEggPhase.Id.WonTheInternet:
Console.WriteLine("Congratulations, your site has won the internet!");
break;
case StackEggPhase.Id.Failed:
Console.WriteLine("Oops, your site was shut down.");
break;
}
return;
}

var sb = new StringBuilder();
sb.AppendFormat("{0} day{1} elapsed, your Site is ", game.DaysElapsed, game.DaysElapsed == 1 ? "" : "s");
switch (game.CurrentPhaseId)
{
case StackEggPhase.Id.PrivateBeta:
sb.Append("in private beta");
break;
case StackEggPhase.Id.PublicBeta:
sb.Append("in public beta");
break;
case StackEggPhase.Id.Launched:
sb.Append("fully graduated");
break;
}
sb.AppendFormat(", phase progress: {0}%", (int)(game.GetPhaseProgress() * 100));
sb.AppendLine();
sb.AppendLine("Site stats:");
foreach (var stat in game.CurrentPhase.AvailableStats)
{
var exact = game.Stats[stat];
var hearts = StackEggGame.HeartRound(exact);
sb.AppendFormat(" {0, -10} {1}{2}", stat, new String('#', hearts), new String('.', 4 - hearts));
if (StackEggGame.HeartRoundExtended(exact) < 0)
sb.Append(" (dangerously low!)");
sb.AppendLine();
}
if (game.ModeratorFlags > 0)
{
sb.AppendLine();
sb.AppendLine(" Mod flags " + game.ModeratorFlags);
}

sb.AppendLine();
if (game.IsFailing)
{
sb.AppendLine("Your Site is on the verge of being shut down!");
sb.AppendLine("Only flagging for moderator attention can save it now.");
sb.AppendLine();
}

sb.AppendLine("Choose your action:");

foreach (var action in game.AvailableActions())
{
sb.AppendFormat("{0}: {1}", (int)action, action);
sb.AppendLine();
}
sb.AppendLine("q: Quit");

Console.Write(sb.ToString());

var validAction = false;
StackEggAction chosenAction = StackEggAction.Nothing;

while (!validAction)
{
var s = Console.ReadLine();
if (s == "q" || s == "Q")
{
Console.WriteLine("Good bye.");
return;
}
else
{
int num;
if (int.TryParse(s, out num))
{
chosenAction = (StackEggAction)num;
if (game.ActionIsLegal(chosenAction))
validAction = true;
}
}
if (!validAction)
Console.WriteLine("That's not a valid action, choose again:");
}
Console.WriteLine();
Console.WriteLine();
game.AdvanceDay(chosenAction);
}
}
}
}
36 changes: 36 additions & 0 deletions StackEgg/Properties/AssemblyInfo.cs
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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("StackEgg")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Stack Exchange Inc.")]
[assembly: AssemblyProduct("StackEgg")]
[assembly: AssemblyCopyright("Copyright © Stack Exchange Inc. 2015")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("1ac6139c-7415-4295-8d9d-488b7db7e0d8")]

// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
63 changes: 63 additions & 0 deletions StackEgg/StackEgg.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{DA42D659-D5F3-47D8-958E-0555A499B40A}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>StackEgg</RootNamespace>
<AssemblyName>StackEgg</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="StackEggAction.cs" />
<Compile Include="StackEggGame.cs" />
<Compile Include="StackEggPhase.cs" />
<Compile Include="StackEggStat.cs" />
<Compile Include="StackEggStatInfluence.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
20 changes: 20 additions & 0 deletions StackEgg/StackEggAction.cs
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using System;
using System.Collections.Generic;
using System.Linq;

namespace StackEgg
{
public enum StackEggAction
{
Nothing = 0,

// the follwing five are the "base actions"
Ask,
Answer,
Upvote,
Downvote,
Close,

FlagForModerator
}
}

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