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Duplicating state from json -> sqlite -> redux was a massive headache that should be avoided
My proposal is using Realm to store the data in a fast and local mongoDB instance, then each audio file can have multiple 'jobs' attached to it as documents, each with collections of 'lines' from the script. These could be added from multiple streams without having to worry about attribution or FS collisions.
@oenu I know you looked into using Realm DB and found it wouldn't be feasible. Should we close this issue or do you still want to find another way to handle the transcription database?
Duplicating state from json -> sqlite -> redux was a massive headache that should be avoided
My proposal is using Realm to store the data in a fast and local mongoDB instance, then each audio file can have multiple 'jobs' attached to it as documents, each with collections of 'lines' from the script. These could be added from multiple streams without having to worry about attribution or FS collisions.
Realm (as a database for fast mobile development) has the ability to be queried from the render process.
Steps to implement
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