The studio is born in October 2020, composed of 4 starting members: Abramo, Gianfelice, Simone, and Raffaele. Initially, the team was composed of two developers, a 3D artist, and a Game Designer. When the stuff to do increased exponentially, each of us covered a piece of game and level design, and all decision about the design of the game was taken unanimously.
Today the team is composed of 4 people but only 2 are currently active. The team is focused in build mini-games using Unity Engine and Aseprite to improve internal know-how and skill set.
Following all team member profiles, use the links to reach their profiles!
We worked on many projects but not as many have been deployed, the greater percentage of what we worked on was made to learn editors and try to gain the know-how to make games. Following, there is a short description for each deployed game.
The first published game, submitted for the GMTK2023 following the theme Roll of the Dice, playable on itch.io, is a third-person puzzle game. The game is developed with Unreal Engine 4.23, 3D models are made with Blender, and all widgets and user interfaces are made in UE4 with the help of Adobe Illustrator.
StarKnight, playable on itch.io, is a third-person shooter game, retro-styled that makes use of pixel art assets made by the team. The game is developed with Unity, Assets are made with Aseprite and sounds are made with Audacity.
Fruit Gladiators, playable on itch.io, is a top-down puzzle game, inspired by the famous game Snake where you play as fruits instead of the snake. The game, submitted for the GMTK2023 following the theme Roles Reversed, is developed with Unity, Assets are made with Aseprite, and sounds are made with Audacity.