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@Starblaster64 Starblaster64 released this 04 Feb 14:03
· 7 commits to star-develop2 since this release

I privately released VSH 1.55f for testing, but then I ended up finishing 1.55g before releasing 1.55f, so I've compiled a combined changelog below.
I have not marked this version as a pre-release, because I feel it deviates too far from what would legitimately make it into stock VSH. Please look over the changelog thoroughly before updating your server to 1.55g, to see if your playerbase would enjoy it or not.

*_NB:_* Please remember to update your translations file! (only the English translations file was updated, if you require a different language translations file I'm afraid you'll have to translate it yourself, sorry).

Changelog

  • The Enforcer now has a standard +20% bonus damage.
  • Stock Revolvers now have +100% ammo.
  • Added -40% self blast damage to Soldier backpack items, doesn't apply to the Battalion's Backup.
  • Fixed Stock Mediguns/Kritzkriegs having their economy attributes overriden (e.g. Strange parts etc).
  • Added new chat notification for new versions of VSH. Will be disabled after using /halenew at least once.
  • Updated more lines in the English translations file.
  • Backscatter now crits whenever it would normally minicrit.
  • Soda-Popper has been unblacklisted now that it requires damage not distance to build Hype.
  • Shortstop attributes updated, still grants +20% bonus healing, but must be the active weapon.
  • PBP Pistol health on hit increased from +5 to +10.
  • Wrap Assassin now has +50% faster recharge rate.
  • Eviction Notice now provides while active: +75% faster swing speed, +25% movespeed, 5s speed boost on hit.
  • Phlogistinator now restores ammo on MMMPH activation.
  • Phlogistinator non-MMMPH damage penalty reduced from -50% to -25%.
  • Flaregun/Detonator now crits burning targets, will also affect afterburn (mostly only affects Phlog users).
  • Flaregun/Detonator self damage increased from +33% to +50% (matches vanilla TF2's damage).
  • Engineer Build PDAs now grant +100% Dispenser range, +25% faster build speed.
  • Demoman Boots charge turn control bonus increased from +200% to +300%.
  • Eureka Effect reworked (only applies if you enable it in saxtonhale.cfg):
    • Teleporting requires at least 110 metal.
    • Teleporting to Spawn will restore your HP and ammo/metal. You cannot teleport again for 15s.
    • Teleporting to your Exit Teleporter will act as normal, no cooldown.
  • Added crits, -40% self blast damage and +33% damage to the Righteous Bison.
  • Added -90% fall damage to Darwin's Danger Shield.
  • Reduced Gunboats fall damage reduction from 90% to 20%. Increased self blast damage reduction from 60% to 75%.
  • CBS's bow now grants -25% knockback while charging the bow up.
  • Added new !nohale command to avoid being selected as the Hale.
  • Superjump has an initial 7s cooldown at the start of the round.
  • All Grenade Launchers except the Loose Cannon now mini-crit airborne targets.
  • All Stickybomb Launchers now have -25% self blast damage.
  • Liberty Launcher now has +25% explosion radius.
  • Holiday Punch grants some escape buffs for 5s if you hit Hale while Raged.
  • Points earned for damage dealt are now added to your queue points at the end of the round.
  • Fixed Pomson 6000 not being critboosted.
  • Buff Banner now grants Crits to the Soldier wearing it while the buff is active.
  • Raged non-Scout, non-Eyelander Demoman players are now given a speed boost to help them escape Hale.
  • Demoman shield bash damage is now tripled. Bash damage grants charge meter based on damage dealt.
  • Persian Persuader now spawns a medium ammo pack on hit.
  • Updated English translations file to bring it up to date with (some) recent changes.