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Weapons layout fixed to remove some of the damage log errors
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The weapons were reworked slightly to be more representative of what actually happens in game and also to remove errors from the log file. The X303 mistakenly  had its weapons reversed so this was also fixed.
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dotNfg committed Sep 18, 2017
1 parent 3c972f7 commit 653b9c6
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Showing 5 changed files with 103 additions and 103 deletions.
4 changes: 2 additions & 2 deletions GameInfo/FrigatePirateHeavy.entity
Original file line number Diff line number Diff line change
Expand Up @@ -91,8 +91,8 @@ Weapon
WeaponClassType "MISSILE"
DamagePerBank:FRONT 150.000000
DamagePerBank:BACK 0.000000
DamagePerBank:LEFT 50.000000
DamagePerBank:RIGHT 50.000000
DamagePerBank:LEFT 0.000000
DamagePerBank:RIGHT 0.000000
Range 6000.000000
PreBuffCooldownTime 10.000000
CanFireAtFighter FALSE
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94 changes: 47 additions & 47 deletions GameInfo/FrigatePirateScout.entity
Original file line number Diff line number Diff line change
Expand Up @@ -50,7 +50,7 @@ Weapon
DamageType "PHYSICAL"
WeaponClassType "AUTOCANNON"
DamagePerBank:FRONT 40.000000
DamagePerBank:BACK 10.000000
DamagePerBank:BACK 0.000000
DamagePerBank:LEFT 20.000000
DamagePerBank:RIGHT 20.000000
Range 5500.000000
Expand Down Expand Up @@ -81,51 +81,6 @@ Weapon
soundCount 1
sound "WEAPONIMPACT_GENERICHEAVY_HITSHIELDS"
projectileTravelEffectName "Weapon_Tech_AutoCannonCapShip_Travel"
Weapon
WeaponType "Missile"
damageEnums
AttackType "CAPITALSHIP"
DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
DamageApplyType "BACKLOADED"
DamageType "PHYSICAL"
WeaponClassType "MISSILE"
DamagePerBank:FRONT 20.000000
DamagePerBank:BACK 0.000000
DamagePerBank:LEFT 0.000000
DamagePerBank:RIGHT 0.000000
Range 4000.000000
PreBuffCooldownTime 8.000000
CanFireAtFighter FALSE
SynchronizedTargeting FALSE
PointStaggerDelay 1.000000
TravelSpeed 1050.000000
Duration 0.000000
fireConstraintType "CanAlwaysFire"
WeaponEffects
weaponType "Missile"
burstCount 1
burstDelay 1.250000
fireDelay 0.000000
muzzleEffectName "Weapon_TechCapitalPlanetBombing_Muzzle"
muzzleSoundMinRespawnTime 0.100000
muzzleSounds
soundCount 1
sound "WEAPON_TECH_PLANETBOMB_MUZZLE"
hitEffectName "Weapon_HumanRailguns_Hit"
hitHullEffectSounds
soundCount 3
sound "EXPLOSION_SUB4"
sound "EXPLOSION_SUB4_ALT1"
sound "EXPLOSION_SUB4_ALT2"
hitShieldsEffectSounds
soundCount 3
sound "EXPLOSION_SUB4"
sound "EXPLOSION_SUB4_ALT1"
sound "EXPLOSION_SUB4_ALT2"
missileTravelEffectName "Weapon_HumanMissileHeavy_Travel"
missileStartTurningDistance 0.005000
missileSlowTurnRate 3.708997
missileMaxSlowTurnTime 12.000000
Weapon
WeaponType "Projectile"
damageEnums
Expand Down Expand Up @@ -173,10 +128,55 @@ Weapon
soundCount 1
sound "WEAPONIMPACT_GENERICLIGHT_HITSHIELDS"
projectileTravelEffectName "Weapon_HumanRailgun_Travel"
Weapon
WeaponType "Missile"
damageEnums
AttackType "CAPITALSHIP"
DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
DamageApplyType "BACKLOADED"
DamageType "PHYSICAL"
WeaponClassType "MISSILE"
DamagePerBank:FRONT 20.000000
DamagePerBank:BACK 0.000000
DamagePerBank:LEFT 0.000000
DamagePerBank:RIGHT 0.000000
Range 4000.000000
PreBuffCooldownTime 8.000000
CanFireAtFighter FALSE
SynchronizedTargeting FALSE
PointStaggerDelay 1.000000
TravelSpeed 1050.000000
Duration 0.000000
fireConstraintType "CanAlwaysFire"
WeaponEffects
weaponType "Missile"
burstCount 1
burstDelay 1.250000
fireDelay 0.000000
muzzleEffectName "Weapon_TechCapitalPlanetBombing_Muzzle"
muzzleSoundMinRespawnTime 0.100000
muzzleSounds
soundCount 1
sound "WEAPON_TECH_PLANETBOMB_MUZZLE"
hitEffectName "Weapon_HumanRailguns_Hit"
hitHullEffectSounds
soundCount 3
sound "EXPLOSION_SUB4"
sound "EXPLOSION_SUB4_ALT1"
sound "EXPLOSION_SUB4_ALT2"
hitShieldsEffectSounds
soundCount 3
sound "EXPLOSION_SUB4"
sound "EXPLOSION_SUB4_ALT1"
sound "EXPLOSION_SUB4_ALT2"
missileTravelEffectName "Weapon_HumanMissileHeavy_Travel"
missileStartTurningDistance 0.005000
missileSlowTurnRate 3.708997
missileMaxSlowTurnTime 12.000000
m_weaponIndexForRange 0
firingAlignmentType "Default"
TargetCountPerBank:FRONT 1
TargetCountPerBank:BACK 1
TargetCountPerBank:BACK 0
TargetCountPerBank:LEFT 1
TargetCountPerBank:RIGHT 1
canOnlyTargetStructures FALSE
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4 changes: 2 additions & 2 deletions GameInfo/Human_CruiserHeavy_BC304.entity
Original file line number Diff line number Diff line change
Expand Up @@ -94,8 +94,8 @@ Weapon
WeaponClassType "MISSILE"
DamagePerBank:FRONT 250.000000
DamagePerBank:BACK 0.000000
DamagePerBank:LEFT 100.000000
DamagePerBank:RIGHT 100.000000
DamagePerBank:LEFT 0.000000
DamagePerBank:RIGHT 0.000000
Range 6000.000000
PreBuffCooldownTime 10.000000
CanFireAtFighter FALSE
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94 changes: 47 additions & 47 deletions GameInfo/Human_FrigateLight_X303.entity
Original file line number Diff line number Diff line change
Expand Up @@ -50,7 +50,7 @@ Weapon
DamageType "PHYSICAL"
WeaponClassType "AUTOCANNON"
DamagePerBank:FRONT 40.000000
DamagePerBank:BACK 10.000000
DamagePerBank:BACK 0.000000
DamagePerBank:LEFT 20.000000
DamagePerBank:RIGHT 20.000000
Range 5500.000000
Expand Down Expand Up @@ -81,51 +81,6 @@ Weapon
soundCount 1
sound "WEAPONIMPACT_GENERICHEAVY_HITSHIELDS"
projectileTravelEffectName "Weapon_Tech_AutoCannonCapShip_Travel"
Weapon
WeaponType "Missile"
damageEnums
AttackType "CAPITALSHIP"
DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
DamageApplyType "BACKLOADED"
DamageType "PHYSICAL"
WeaponClassType "MISSILE"
DamagePerBank:FRONT 90.000000
DamagePerBank:BACK 0.000000
DamagePerBank:LEFT 0.000000
DamagePerBank:RIGHT 0.000000
Range 4000.000000
PreBuffCooldownTime 8.000000
CanFireAtFighter FALSE
SynchronizedTargeting FALSE
PointStaggerDelay 1.000000
TravelSpeed 1050.000000
Duration 0.000000
fireConstraintType "CanAlwaysFire"
WeaponEffects
weaponType "Missile"
burstCount 1
burstDelay 1.250000
fireDelay 0.000000
muzzleEffectName "Weapon_TechCapitalPlanetBombing_Muzzle"
muzzleSoundMinRespawnTime 0.100000
muzzleSounds
soundCount 1
sound "WEAPON_TECH_PLANETBOMB_MUZZLE"
hitEffectName "Weapon_HumanRailguns_Hit"
hitHullEffectSounds
soundCount 3
sound "EXPLOSION_SUB4"
sound "EXPLOSION_SUB4_ALT1"
sound "EXPLOSION_SUB4_ALT2"
hitShieldsEffectSounds
soundCount 3
sound "EXPLOSION_SUB4"
sound "EXPLOSION_SUB4_ALT1"
sound "EXPLOSION_SUB4_ALT2"
missileTravelEffectName "Weapon_HumanMissileHeavy_Travel"
missileStartTurningDistance 0.005000
missileSlowTurnRate 3.708997
missileMaxSlowTurnTime 12.000000
Weapon
WeaponType "Projectile"
damageEnums
Expand Down Expand Up @@ -173,10 +128,55 @@ Weapon
soundCount 1
sound "WEAPONIMPACT_GENERICLIGHT_HITSHIELDS"
projectileTravelEffectName "Weapon_HumanRailgun_Travel"
Weapon
WeaponType "Missile"
damageEnums
AttackType "CAPITALSHIP"
DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
DamageApplyType "BACKLOADED"
DamageType "PHYSICAL"
WeaponClassType "MISSILE"
DamagePerBank:FRONT 90.000000
DamagePerBank:BACK 0.000000
DamagePerBank:LEFT 0.000000
DamagePerBank:RIGHT 0.000000
Range 4000.000000
PreBuffCooldownTime 8.000000
CanFireAtFighter FALSE
SynchronizedTargeting FALSE
PointStaggerDelay 1.000000
TravelSpeed 1050.000000
Duration 0.000000
fireConstraintType "CanAlwaysFire"
WeaponEffects
weaponType "Missile"
burstCount 1
burstDelay 1.250000
fireDelay 0.000000
muzzleEffectName "Weapon_TechCapitalPlanetBombing_Muzzle"
muzzleSoundMinRespawnTime 0.100000
muzzleSounds
soundCount 1
sound "WEAPON_TECH_PLANETBOMB_MUZZLE"
hitEffectName "Weapon_HumanRailguns_Hit"
hitHullEffectSounds
soundCount 3
sound "EXPLOSION_SUB4"
sound "EXPLOSION_SUB4_ALT1"
sound "EXPLOSION_SUB4_ALT2"
hitShieldsEffectSounds
soundCount 3
sound "EXPLOSION_SUB4"
sound "EXPLOSION_SUB4_ALT1"
sound "EXPLOSION_SUB4_ALT2"
missileTravelEffectName "Weapon_HumanMissileHeavy_Travel"
missileStartTurningDistance 0.005000
missileSlowTurnRate 3.708997
missileMaxSlowTurnTime 12.000000
m_weaponIndexForRange 0
firingAlignmentType "Default"
TargetCountPerBank:FRONT 1
TargetCountPerBank:BACK 1
TargetCountPerBank:BACK 0
TargetCountPerBank:LEFT 1
TargetCountPerBank:RIGHT 1
canOnlyTargetStructures FALSE
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10 changes: 5 additions & 5 deletions GameInfo/Human_FrigateScout_Fenrir.entity
Original file line number Diff line number Diff line change
Expand Up @@ -51,9 +51,9 @@ Weapon
DamageType "PHYSICAL"
WeaponClassType "AUTOCANNON"
DamagePerBank:FRONT 24.000000
DamagePerBank:BACK 24.000000
DamagePerBank:LEFT 24.000000
DamagePerBank:RIGHT 24.000000
DamagePerBank:BACK 0.000000
DamagePerBank:LEFT 0.000000
DamagePerBank:RIGHT 0.000000
Range 5500.000000
PreBuffCooldownTime 8.000000
CanFireAtFighter TRUE
Expand Down Expand Up @@ -86,8 +86,8 @@ m_weaponIndexForRange 0
firingAlignmentType "Default"
TargetCountPerBank:FRONT 1
TargetCountPerBank:BACK 0
TargetCountPerBank:LEFT 1
TargetCountPerBank:RIGHT 1
TargetCountPerBank:LEFT 0
TargetCountPerBank:RIGHT 0
canOnlyTargetStructures FALSE
hasWeaponLevels FALSE
mass 2000.000000
Expand Down

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