Use in place of ModuleAnimateGeneric to separate animations into different layers. (resolves problems where starting one animation stops an already running animation)
Example Usage:
MODULE
{
name = ModuleLayeredAnimator
animationName = deploy
startEventGUIName = Deploy
endEventGUIName = Retract
layer = 1
}
MODULE
{
name = ModuleLayeredAnimator
animationName = rotation
startEventGUIName = Spin
endEventGUIName = Reverse
layer = 2
}