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Layered Animations 1.1

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@Starwaster Starwaster released this 18 Dec 20:59
· 2 commits to master since this release

Use in place of ModuleAnimateGeneric to separate animations into different layers. (resolves problems where starting one animation stops an already running animation)

Example Usage:

MODULE
{
    name = ModuleLayeredAnimator
    animationName = deploy
    startEventGUIName = Deploy
    endEventGUIName = Retract
    layer = 1
}
MODULE
{
    name = ModuleLayeredAnimator
    animationName = rotation
    startEventGUIName = Spin
    endEventGUIName = Reverse
    layer = 2
}