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[Enhancement] Custom icons #19
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First of all, I love the original post pictures. Its basically the games that I have been playing recently haha. Could @ThePiranhaPlant explain a little bit to me what the request is? It looks like you already have SRM looking for Local Images for your roms, so what would be the need for "custom icons"? Edit: Now that I have been using the program for a little bit I think I know what @ThePiranhaPlant needs. I will address it in my next post on this thread |
I have a large amount of Steam Grid images that I pulled from a program called Streamgrid . I used that program to fill in the gaps for my Big Picture Mode images when ICE found all that it could from consolegrid (RIP). Could @FrogTheFrog please consider the following feature that would help with the custom icon problem that @ThePiranhaPlant mentioned and help the program A LOT in the future. |
Addition: Having all of the Steamgrid image sources listed with toggle switches next to them. This way the user can turn off or on these sources before going through the Parsing process and creating the "App List". This would be especially useful for users that have a large library of ROMs. |
https://github.com/Hafas/nostegama has this feature, and I'd really love to see it here. |
Default icon should be the exe icon. From this article |
That's not what I meant. Anyway, it does not matter now. This is how it will look like when the icon is found and I can display, and when it's found, but I can't display it: or Which one is better? I should also mention, that SRM won't be able to display icons that are embedded in |
Needless to say, you will be able to select from multiple icons if you wish. For example, first one would be the real one and another one could be a fallback if the first one does not exist. |
@FrogTheFrog The second image is the one I would go with. This one = https://user-images.githubusercontent.com/22381748/29243396-bdd9a626-7fa6-11e7-9111-6da46a711ea0.png I am not quite sure what @Aidoboy is talking about. As it currently stands, the Stand View of Steam already previews the EXE file embedded image by default. For my emulators, the EXE is shown for all my emulators and that already happens in Steam vanilla. One question for you @FrogTheFrog , if SRM cant find the EXE image and it shows the eye with the line through it, will SRM populate that eye image in all the EXE images for Steam Standard View? |
@HEspoke SRM can't display EXE image, however it does not mean that Steam can't. The eye will be shown only in SRM. I don't really care what you choose as an image, I'll just pass IT along into Steam configuration and then Steam will have to deal with it. |
Cool, that's exactly how I would want SRM to function. Thanks
…-Tyler
On Aug 13, 2017, at 5:01 AM, Lukas Senionis ***@***.***> wrote:
@HEspoke SRM can't display EXE image, it can find it. The eye will be shown only in SRM. I don't really care what you choose as an image, I'll just pass IT along into Steam configuration.
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@FrogTheFrog Would this work? https://www.npmjs.com/package/icon-extractor |
@Aidoboy No, because it is a "wrapper around a .net executable". This will break compatibility with linux. |
@FrogTheFrog Can't you just not load it on mac/linux? |
@Aidoboy Hmm... I will try something. |
@Aidoboy It seems that .NET can now be compiled for linux too, however icon extractor uses Windows specific code, which will not work on linux. As for the question whether I could just load it on Windows - yes, I believe I could. However, I really don't want to separate code into "Windows and others"... |
It would just be that one bit of code, and it's for a Windows-only feature
that's worthless on other systems but is really nice to have on Windows.
…On Sun, Aug 13, 2017, 11:37 AM Lukas Senionis ***@***.***> wrote:
@Aidoboy <https://github.com/aidoboy> It seems that .NET can now be
compiled for linux too, however icon extractor uses Windows specific code,
which will not work on linux. As for the question whether I could just load
it on Windows - yes, I believe I could. However, I really don't want to
separate code into "Windows and others"...
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@Aidoboy So far it's pain in the ass. NET code seems to compile, but there are problems with paths and the fact that icon extractor uses one event emitter without ability to pass a function callback to it. I will keep it as a very low priority and will eventually try to adapt it to this app. For now I'm closing this issue. |
Examples:
![2017-06-22_16-45-58](https://user-images.githubusercontent.com/26660840/27441821-ead2c578-576e-11e7-948f-3316731abcce.png)
![2017-06-22_16-45-58e](https://user-images.githubusercontent.com/26660840/27441822-eadbabd4-576e-11e7-9a7d-e82a271a7c0c.png)
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