The following IDs can be specified in the "icon_id"
key when registering or binding events to associate the icons pictured to the event when it is displayed in SteelSeries Engine. They can also be used when specifying textual screen events to cause the icon to be displayed to the left of the text on-screen.
0: Default (Blank display, no icon)
1: Health
2: Armor
3: Ammo/Ammunition
4: Money
5: Flash/Flashbang/Explosion
6: Kills
7: Headshot
8: Helmet
10: Hunger
11: Air/Breath
12: Compass
13: Tool/Pickaxe
14: Mana/Potion
15: Clock
16: Lightning
17: Item/Backpack
18: @ Symbol
19: Muted
20: Talking
21: Connect
22: Disconnect
23: Music
24: Play
25: Pause
27: CPU
28: GPU
29: RAM
30: Assists
31: Creep Score
32: Dead
33: Dragon
35: Enemies
36: Game Start
37: Gold
38: Health (2)
39: Kills (2)
40: Mana (2)
41: Teammates
42: Timer
43: Temperature