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Wrong clipping on small FOV #365

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alex-w opened this issue Sep 19, 2018 · 1 comment
Open

Wrong clipping on small FOV #365

alex-w opened this issue Sep 19, 2018 · 1 comment
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bug Something likely wrong in the code importance: high Obvious error, very annoying, but no crash state: confirmed A developer can reproduce the issue

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@alex-w
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alex-w commented Sep 19, 2018

Original report by Nick Fedoseev: https://bugs.launchpad.net/stellarium/+bug/1425630

There are some places on the sky where wrong clipping occurs. It depends on

  • FOV, must be enough small;
  • atmosphere turned on;
  • sky position and/or time;
  • object type: grid and stars are clipped, while images are not.

Attached image may help to reproduce the bug with exact position, FOV and time. Site coordinates are 50N, 30E (near Kiev).
It shows the same place with atmosphere switch off/on.

(version 0.13.3)

@alex-w alex-w added bug Something likely wrong in the code state: confirmed A developer can reproduce the issue importance: low Small problem, rarely visible, no crash labels Sep 19, 2018
@gzotti gzotti added this to To Do in OpenGL/GLSL via automation Sep 19, 2018
@alex-w alex-w added this to To do in Visualization via automation Oct 8, 2020
@alex-w
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alex-w commented Oct 4, 2022

The situation around wrong clipping on small FOV in version 1.0 happened worse than before, because wrong clipping may be see now for stars near bright objects, like planets.

@alex-w alex-w added importance: high Obvious error, very annoying, but no crash and removed importance: low Small problem, rarely visible, no crash labels Oct 4, 2022
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Labels
bug Something likely wrong in the code importance: high Obvious error, very annoying, but no crash state: confirmed A developer can reproduce the issue
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