Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

allow some sort of scripted handleKeys() function definition #466

Open
alex-w opened this issue Sep 26, 2018 · 0 comments
Open

allow some sort of scripted handleKeys() function definition #466

alex-w opened this issue Sep 26, 2018 · 0 comments
Labels
help wanted We may not have the hardware or expertise importance: medium A bit annoying, minor miscalculation, but no crash wishlist Long-term ideas
Projects

Comments

@alex-w
Copy link
Member

alex-w commented Sep 26, 2018

Original report: https://bugs.launchpad.net/stellarium/+bug/1004301

It would be very nice to allow some sort of scripted handleKeys() function definition (and handleMouseMoves, handleMouseClicks, and handleMouseWheel for that matter) that override StelMovementMgr (or other) versions.

Source: https://sourceforge.net/projects/stellarium/forums/forum/278769/topic/5297334

@alex-w alex-w added wishlist Long-term ideas opinion OP thinks something should behave differently labels Sep 26, 2018
@gzotti gzotti removed the opinion OP thinks something should behave differently label Sep 26, 2018
@alex-w alex-w added help wanted We may not have the hardware or expertise importance: medium A bit annoying, minor miscalculation, but no crash labels Jan 13, 2019
@alex-w alex-w added this to Needs triage in Scripting via automation Sep 20, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
help wanted We may not have the hardware or expertise importance: medium A bit annoying, minor miscalculation, but no crash wishlist Long-term ideas
Projects
Scripting
  
Needs triage
Development

No branches or pull requests

2 participants