Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

The Moon halo is "broken" #477

Closed
alex-w opened this issue Sep 26, 2018 · 2 comments
Closed

The Moon halo is "broken" #477

alex-w opened this issue Sep 26, 2018 · 2 comments
Labels
opinion OP thinks something should behave differently

Comments

@alex-w
Copy link
Member

alex-w commented Sep 26, 2018

Original report by Tuomas Teipainen: https://bugs.launchpad.net/stellarium/+bug/1502495

In the current version of Stellarium the Moon halo has some kind of a weird distortion effect over it. This problem has existed since about version 0.13.0, I think.

The effect looks like a smudged glass that Moon is being viewed through. Also, the edges of the halo appear pixelated. If i move around the smudge pattern appears to remain static, and doesn't move along with the Moon (just like looking through a dirty window or something). Changing the value of "atmosphereybin" to eg. 10 in Config.ini makes the effect more pixelated. Changing it to 100 makes the edges somewhat less pixelated, but also kills my FPS.

I'm also not able to change the halo texture in ssystem.ini. It seems that the halo is somehow generated by the program code in the current version. I think it looks unrealistic and should be replaced with the haloLune.png texture that is found inside the texture folder. Also, the "star" halo of the Moon should probably be disabled by default.

@alex-w alex-w added bug Something likely wrong in the code opinion OP thinks something should behave differently labels Sep 26, 2018
@alex-w alex-w added this to To Do in OpenGL/GLSL via automation Sep 26, 2018
@gzotti gzotti removed the bug Something likely wrong in the code label Sep 26, 2018
@gzotti
Copy link
Member

gzotti commented Sep 26, 2018

To repeat, you can add in your config.ini:

   [landscape]
   atmosphereybin = 75

or something higher than the default 44 to get rid of the "smudged glass" effect. It governs the tessellation of the sky.

@gzotti gzotti added this to Needs triage in Atmosphere Sep 26, 2018
@gzotti gzotti moved this from Needs triage to Low priority in Atmosphere Sep 26, 2018
@gzotti
Copy link
Member

gzotti commented Sep 26, 2018

Works as documented...

@gzotti gzotti closed this as completed Sep 26, 2018
OpenGL/GLSL automation moved this from To Do to Done Sep 26, 2018
Atmosphere automation moved this from Low priority to Closed Sep 26, 2018
@alex-w alex-w moved this from Done to Opinion in Atmosphere Jun 7, 2022
@alex-w alex-w moved this from Opinion to Done in Atmosphere Jun 7, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
opinion OP thinks something should behave differently
Projects
Atmosphere
  
Done
OpenGL/GLSL
  
Done
Development

No branches or pull requests

2 participants