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Oh definitely, this should even be prototype-able from the C# side with the public APIs! I have a lot of UI things I'd like to try related to this, like light-switches and such. I just need to find a good chunk of time to do it! :) StereoKit's a little lean on UI elements right now, but I tried to provide a couple of tools for building atop what's there. The UI class has a couple methods that aren't fully documented that can make things a little easier! One thing that does make me a little bit hesitant about a knob is that the MRTK doesn't have one of these! The team there has done a lot of really great interaction research while designing the MRTK, and so often, an omission like that can mean that there's something tricky hidden in the implementation or user experience. I do often like to re-validate these ideas myself though, as a different implementation, or even improvements in hand tracking quality can make a big difference! Also, an HSlider often should functionally work as a substitute for a knob. Is that one missing something for you, or am I maybe thinking of a different type of knob-control? |
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For my app I would need a "Knob-Control" that changes a value by turning it left or right.
Do you think this would be feasable?
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