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PBR shader still doesn't link properly on Quest. Could try updating DXShaderCompiler now that newer versions include a fix that should behave properly with our instancing system!
The text was updated successfully, but these errors were encountered:
PBR shader still doesn't link properly on Quest. Could try updating DXShaderCompiler now that newer versions include a fix that should behave properly with our instancing system!
The text was updated successfully, but these errors were encountered: