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Render StereoKit's active scene to a render texture, given a matrix for camera view, and perspective! Think a DSLR viewfinder in VR.
Later on, will also want this for separate scenes, for doing things like rendering thumbnails.
The text was updated successfully, but these errors were encountered:
This is mostly working in 1b251ac. It's still upside-down on OpenGL systems though.
Also would be great to be able to render to a specific viewport on the texture, or to texture array layers! See LookingGlass's quilt concept: https://docs.lookingglassfactory.com/KeyConcepts/quilts/
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-Added render layer filters to the render pipeline! You can now filte…
e260670
…r out objects per-render. -Also expanded render_to to include clear controls, and viewport options. #137
One more feature left, which is partially implemented: rendering the scene with a material override
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Render StereoKit's active scene to a render texture, given a matrix for camera view, and perspective! Think a DSLR viewfinder in VR.
Later on, will also want this for separate scenes, for doing things like rendering thumbnails.
The text was updated successfully, but these errors were encountered: