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Graphics APIs do allow for the partial assignment of data to a texture. I vaguely remember reading mixed reviews related to performance on the matter, but it could still be nice to use it, if it can simplify users workflow, and still benefit from whatever potential underlying optimizations could be present.
An example use-case
Sprite/font atlas updates jump to mind.
The text was updated successfully, but these errors were encountered:
Describe the feature
Graphics APIs do allow for the partial assignment of data to a texture. I vaguely remember reading mixed reviews related to performance on the matter, but it could still be nice to use it, if it can simplify users workflow, and still benefit from whatever potential underlying optimizations could be present.
An example use-case
Sprite/font atlas updates jump to mind.
The text was updated successfully, but these errors were encountered: