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v0.2.1

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@maluoi maluoi released this 12 Jul 00:49
· 2465 commits to master since this release

Exciting update! StereoKit now works on SteamVR's OpenXR runtime! Also, a number of features finally land as OpenXR 1.0.9 brings a couple cool extensions out of preview. Which means StereoKit also now supports OpenXR's hand tracking instead of UWP's, 3rd eye render for more accurate screenshots/video, as well as QR code support!

Additions / Changes

  • SteamVR support!
  • Updated to OpenXR 1.0.9.
  • QR Code support through the OpenXR Spatial Bridge extension. See Pose.FromSpatialNode.
  • 3rd eye render on HoloLens 2 though the OpenXR Secondary View extension! Now your holograms will line up with the real world :)
  • Articulated hand tracking through OpenXR. Previously was platform specific through UWP functions.
  • Flatscreen options to set FOV and background clear color
  • stereokit.h is now fully C compatible, allowing for easier interop with other languages. See here for basic V and Zig examples.
  • Default asset ids are now available as constants in C.

Fixes

  • Fixed OpenXR implementation ignoring near/far clip planes.

Install

Installation is via Visual Studio templates and NuGet, please refer here for instructions!
https://stereokit.net/Pages/Guides/Getting-Started.html