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Effect.py
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Effect.py
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from pygame import *
from random import *
from Buff import *
from Buffs import *
from Damage import *
from DrawBoard import *
from card import *
# Effects can do many different things, but they all trigger during some
# specific instance. These instances are set to NULL, but are overwritten for
# specific effects
class Effect:
def __init__(self, board):
self.played = False
self.endTurn = False
self.beginTurn = False
self.onDamage = False
self.board = board
def OnPlay(self):
pass
def End(self):
pass
def endTurn(self):
pass
def beginTurn(self):
pass
def playCreature(self, card):
pass
def killCreature(self, card):
pass
def onDamage(self, card):
pass