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selectionScreen.py
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selectionScreen.py
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from DrawBoard import *
from Generator import *
from hover import *
from inputbox import *
from Messages import *
DISPLAYNUM = 4
BOARD = (205,182,139)
def selectScreen(player, screen, board, turn):
deckCards = []
selecting = True
cardList = Generator(screen, board, player).getCards()
start = 0
filename = "pics/Abusive_sergeant.png"
saved = False
name = ""
convx = screen.get_width() / 1600.0
convy = screen.get_height() / 800.0
while True:
drawDeckChoice(screen, turn)
for evnt in event.get():
if evnt.type == MOUSEBUTTONDOWN:
outcome = makeOrBreak(evnt.pos, convx, convy)
if outcome[0]:
if outcome[0] == "Custom":
choosePlayer(player)
cardList = skim(player, cardList)
saved = outcome[1]
if saved:
name = ask(screen, "Please Name Your Deck")
#Select screen for Player1
while (selecting):
showSelect(screen, cardList, deckCards, 1, (255,255,255), start, filename, player.getPortrait())
for evnt in event.get():
if evnt.type == MOUSEBUTTONDOWN:
selecting = checkExit(evnt, player, deckCards, convx, convy, screen)
newCard = addCard(evnt.pos, cardList, start, player, convx, convy)
if newCard:
if len(deckCards) < 30:
deckCards.append(newCard)
else:
ToManyCardsMessage = Message("Decks may only have 30 Cards", screen)
ToManyCardsMessage.displayMessage()
start += updateList(evnt.pos, convx, convy)
start = max(start, 0)
elif evnt.type == QUIT:
quit()
elif evnt.type == MOUSEMOTION:
filename = hoverCard(filename, evnt.pos, cardList, start, convx, convy)
display.flip()
else:
deckData = []
readDeck = open('deck'+str(outcome[1] + 1)+'.txt', 'r')
for line in readDeck:
deckData.append(line.strip('\n'))
readDeck.close()
generator = Generator(screen, board, player)
cardDict = generator.getCardDict()
playerDict = generator.getPlayerDict()
for i in deckData[2:]:
deckCards.append(cardDict[i].copy())
playerData = playerDict[deckData[1]]
player.setPortrait(foldername + playerData[0])
player.setHP(playerData[1])
player.setRole(playerData[2])
return player, deckCards, saved, name
elif evnt.type == QUIT:
quit()
display.flip()
# Update the class that the player has picked on the deck selection screen.
def updateClass(player, pos, board, screen, convx, convy):
classPort = [["guldan_portrait.jpg", WarlockPower(player), 'Warlock'], ["rexxar_portrait.jpg", HunterPower(player), 'Hunter'],
["garrosh_portrait.png", WarriorPower(player), 'Warrior'],["thrall_portrait.jpg", ShamanPower(player), 'Shaman']
,["uther_portrait.png", PaladinPower(player), 'Paladin'], ["jaina_portrait.jpg", MagePower(player), 'Mage'],
["anduin_portrait.png", PriestPower(player),'Priest'],["valeera_portrait.png", RoguePower(player),'Rogue'],
["malfurion_portrait.png", DruidPower(player), 'Druid']]
for i in range (9):
if 800*convx < pos[0] < 1050*convx and convy*(80+30*i) < pos[1] < convy*(80+(30*(i+1))):
player.setPortrait(foldername + classPort[i][0])
player.setHP(classPort[i][1])
player.setRole(classPort[i][2])
#Check to see if User wants to quit the application
def check_to_quit():
for evnt in event.get(): # checks all events that happen
keys = key.get_pressed()
keyz= key.get_pressed ()
if evnt.type == QUIT:
return False
return True
# Shift the DISPLAYNUM
def updateList(pos, convx, convy):
if 400*convx < pos[0] < 500*convx and 400*convy < pos[1] < 500*convy:
return -DISPLAYNUM
elif 600*convx < pos[0] < 700*convx and 400*convy < pos[1] < 500*convy:
return DISPLAYNUM
return 0
#Check to see if User wants to submit Deck
def checkExit(mouse, player, deck, convx, convy, screen):
mx, my = mouse.pos
if 800*convx < mx < 1400*convx and 550*convy < my < 750*convy:
if not deck:
NoDeckMessage = Message("Please Select at least 1 Card", screen)
NoDeckMessage.displayMessage()
return True
if player.getHP() == None:
NoDeckMessage = Message("Please Select a Character", screen)
NoDeckMessage.displayMessage()
return True
return False
else:
return True
def makeOrBreak(pos, convx, convy):
if 150*convx < pos[0] < 400*convx and 200*convy < pos[1] < 320*convy:
return ["Custom", False]
elif 400*convx < pos[0] < 650*convx and 200*convy < pos[1] < 320*convy:
return ["Custom", True]
for i in range (2):
if 800*convx < pos[0] < 1050*convx and convy*(80+30*i) < pos[1] < convy*(80+(30*(i+1))):
return ["Past", i]
return [False]
# Assign a card to a player
# returns a new card assigned to player (Card)
def addCard(pos, cards, start, player, convx, convy):
cooridinates = [[0, 0, 184*convx, 254*convy],[184*convx, 0, 368*convx, 254*convy],[0, 254*convy, 184*convx, 508*convy],[184*convx, 254*convy, 368*convx, 508*convy]]
for i in range (4):
if 400*convx < pos[0] < 650*convx and convy*(80+50*i) < pos[1] < convy*(80+(50*(i+1))) or (cooridinates[i][0] < pos[0] < cooridinates[i][2] and cooridinates[i][1] < pos[1] < cooridinates[i][3]):
newCard = cards[i + start].copy()
newCard.setPlayer(player)
return newCard
return None
def choosePlayer(player):
screen = getScreen()
convx = screen.get_width()/ 1600.0
convy = screen.get_height()/ 800.0
nameFont = font.Font(None, int(convx*30))
classPort = [["guldan_portrait.jpg", WarlockPower(player), 'Warlock'], ["rexxar_portrait.jpg", HunterPower(player), 'Hunter'],
["garrosh_portrait.png", WarriorPower(player), 'Warrior'],["thrall_portrait.jpg", ShamanPower(player), 'Shaman']
,["uther_portrait.png", PaladinPower(player), 'Paladin'], ["jaina_portrait.jpg", MagePower(player), 'Mage'],
["anduin_portrait.png", PriestPower(player),'Priest'],["valeera_portrait.png", RoguePower(player),'Rogue'],
["malfurion_portrait.png", DruidPower(player), 'Druid']]
keepGoing = True
while keepGoing:
draw.rect(screen, BOARD, (0,0, screen.get_width(), screen.get_height()) )
draw.rect(screen, (180, 180, 200), (600*convx,20*convy, 300*convx, 630*convy) )
draw.rect(screen, RED, (600*convx,20*convy, 300*convx, 630*convy), int(5*convx) )
for i in range (9):
draw.line(screen, RED, (600*convx, (20 +70*i)*convy), (900*convx, (20 +70*i)*convy) )
classes = ["Warlock","Hunter","Warrior","Shaman","Paladin","Mage","Priest","Rogue","Druid"]
for i in range (9):
name = nameFont.render(classes[i], True, (50,50,50), (180,180,200))
nameRect = name.get_rect()
nameRect.centerx = 750*convx
nameRect.centery = (55+70*i)*convy
screen.blit(name, nameRect)
display.flip()
for evnt in event.get():
if evnt.type == MOUSEBUTTONDOWN:
pos = evnt.pos
for i in range (9):
if 600*convx < pos[0] < 900*convx and convy*(20+70*i) < pos[1] < convy*(20+(70*(i+1))):
player.setPortrait(foldername + classPort[i][0])
player.setHP(classPort[i][1])
player.setRole(classPort[i][2])
keepGoing = False