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spawn.py
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spawn.py
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# Return True if there is a free spot to the right of the spot, False
# if there isn't
def checkRight(pos, spots):
for i in range (pos[1], 7):
if spots[pos[0]][i].getOccupied() == False:
return True
return False
# Return True if there is a free spot to the Left of the spot, False
# if there isn't
def checkLeft(pos, spots):
if pos[1] == 6:
return False
for i in range (pos[1], 7):
if spots[pos[0]][7 - i].getOccupied() == False:
return True
return False
# Return True if there is a free spot on the given side of the board, False if not
# spots: One side of the board
def checkSpawn(spots):
for i in range (7):
if spots[6 - i].getOccupied() == False:
return True
return False
# Move Minions over to the left
def spawnLeft(spots, curCard, ind):
while spots[ind].getOccupied():
holdover = spots[ind].getCard()
spots[ind].setCard(curCard)
curCard = holdover
ind -= 1
holdover = spots[ind].getCard()
spots[ind].setCard(curCard)
spots[ind].setOccupied(True)
curCard = holdover
#Move Minions over to the Right
def shiftLeft(pos, spots, curCard):
ind = pos[1] + 1
while spots[pos[0]][ind].getOccupied():
holdover = spots[pos[0]][ind].getCard()
spots[pos[0]][ind].setCard(curCard)
curCard = holdover
ind += 1
holdover = spots[pos[0]][ind].getCard()
spots[pos[0]][ind].setCard(curCard)
spots[pos[0]][ind].setOccupied(True)
curCard = holdover
def shiftRight(pos, spots, curCard):
ind = pos[1] - 1
while spots[pos[0]][ind].getOccupied():
holdover = spots[pos[0]][ind].getCard()
spots[pos[0]][ind].setCard(curCard)
curCard = holdover
ind -= 1
holdover = spots[pos[0]][ind].getCard()
spots[pos[0]][ind].setCard(curCard)
spots[pos[0]][ind].setOccupied(True)
curCard = holdover
def spawnCreature(card, spots, board, startPoint):
canDo = checkSpawn(spots)
curCard = None
if canDo:
ind = startPoint
while spots[ind].getOccupied() == False and ind > 0:
ind -= 1
if spots[ind].getOccupied():
curCard = spots[ind].getCard()
if ind < startPoint:
spot = spots[ind+1]
spot.setCard(card)
spot.setOccupied(True)
if card.hasBattleCry():
card.battleCry()
if card.hasEffect():
card.doEffect()
board.playedCreature(card)
else:
curCard = spots[ind].getCard()
spot = spots[ind]
spot.setCard(card)
spot.setOccupied(True)
if card.hasBattleCry():
card.battleCry()
if card.hasEffect():
card.doEffect()
board.playedCreature(card)
if curCard:
return spawnLeft(spots, curCard, ind-1)
else:
spot = spots[ind]
spot.setCard(card)
spot.setOccupied(True)
if card.hasBattleCry():
card.battleCry()
if card.hasEffect():
card.doEffect()
board.playedCreature(card)
return False