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Non-combat mode irreversible per-save #57

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Stifling-Bossness opened this issue Apr 16, 2023 · 0 comments
Open

Non-combat mode irreversible per-save #57

Stifling-Bossness opened this issue Apr 16, 2023 · 0 comments

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@Stifling-Bossness
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What is the bug?
Non-combat mode can't be disabled on an ongoing save

How do I make it happen?
Make a new save with non-combat mode enabled/Enable non-combat mode on an existing save
Save the game
Quit and disable non-combat mode
Reload the previous save and see that all combat-oriented techs are still missing

What's supposed to happen instead?
Combat technologies should be restored upon disabling the setting

Versions

  • Operating System: Win11 Pro 64x
  • Factorio Version: 1.1.80
  • Mod Version: 1.8.5

Extra Info
Been an issue for a while, not sure how to fix it. Apparently the function I'm using to disable it in the first place is the wrong way to do it anyways.

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