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Actual:
Playback 1 stops, player 2 plays, but the StoPlay button is in Idle mode.
Expected:
Playback 1 stops, player 2 plays, but the StoPlay button reflects actual state - playing (pause button is seen).
The text was updated successfully, but these errors were encountered:
The problem is that provider is sending "paused" event after we've received "playing" event. Possible solution is send "playing" event every second while provider is playing.
Steps to reproduce:
Actual:
Playback 1 stops, player 2 plays, but the StoPlay button is in Idle mode.
Expected:
Playback 1 stops, player 2 plays, but the StoPlay button reflects actual state - playing (pause button is seen).
The text was updated successfully, but these errors were encountered: